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Combining D&D, SW, SpyCraft, Dragonstar, WoT, Rokugan, etc...
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<blockquote data-quote="SWAT" data-source="post: 685372" data-attributes="member: 2751"><p>Last night I ran a one-shot adventure based on an organization that recruits people from the thousands of universes (prime material planes) to basically fix problems here and there. The concept was to mix a whole bunch of D20 games. There was smoke para-genasi ninja-jedi, a bladeback divine bard, a half-minotaur fixer, and an ex-dragon-soulmech wild shaper. Any mechanics problems were basically ignored because it was a one-shot.</p><p></p><p>However, it went so well that I'm looking to turn into a campaign, but to do so with any level of satisfaction I need to smooth out all the bumps. The following issues seem the most important to me and I'd like to know what you all think:</p><p></p><p>- Hit points or wound and vitality points or something in the middle (adding your Con to your hit points?). Corollary: what do critical hits do?</p><p></p><p>- Armor: defense bonus, damage resistance or both? If only damage resistance, how would you add a magical bonus to armor?</p><p></p><p>- Class defense bonus: yes or no</p><p></p><p>- Weapon damage: should blasters and/or firearms have their damage lowered?</p><p></p><p>Keep in mind that there'll be an equal mix of technology and magic. Swords, blasters, automatic rifles, all potentially magical.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="SWAT, post: 685372, member: 2751"] Last night I ran a one-shot adventure based on an organization that recruits people from the thousands of universes (prime material planes) to basically fix problems here and there. The concept was to mix a whole bunch of D20 games. There was smoke para-genasi ninja-jedi, a bladeback divine bard, a half-minotaur fixer, and an ex-dragon-soulmech wild shaper. Any mechanics problems were basically ignored because it was a one-shot. However, it went so well that I'm looking to turn into a campaign, but to do so with any level of satisfaction I need to smooth out all the bumps. The following issues seem the most important to me and I'd like to know what you all think: - Hit points or wound and vitality points or something in the middle (adding your Con to your hit points?). Corollary: what do critical hits do? - Armor: defense bonus, damage resistance or both? If only damage resistance, how would you add a magical bonus to armor? - Class defense bonus: yes or no - Weapon damage: should blasters and/or firearms have their damage lowered? Keep in mind that there'll be an equal mix of technology and magic. Swords, blasters, automatic rifles, all potentially magical. Thanks. [/QUOTE]
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