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Combining d20 Material to form Voltron?
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<blockquote data-quote="Psion" data-source="post: 1089493" data-attributes="member: 172"><p>Usually what I'll do is pick whatever book I think is best on a given subject, and give that book "prime" status. I'll idea mine from other books, but filter in only the stuff that works together.</p><p></p><p>For example, I feel that Path of the Sword is better than Quint Fighter (but I don't use EITHER books "schools/styles"), but I use Quint Wizard and only cherry pick from Path of Magic and Spells & Magic.</p><p></p><p>It is a bit of work <em>and</em> the whole is better than the sum of its parts, if only because, it seems to me, most publishers do one thing right in a book on a given subject and then goof something else up... so I take the best components and Frankenstein them.</p><p></p><p></p><p>Another approach I am warming to, as I get away from my "anything goes" homebrew and delve into spinoff games, is to pick 2-5 supplements that address a similar theme from different angles and make them the basis of the game. For example:</p><p></p><p>- I considered using <strong>Treasure Quests: Tombs & Crypts</strong> for the backdrop of a game and am using FFG's <strong>Path of..</strong> books for their Legendary classes for an epic feel.</p><p>- For my "primal world", I am trying to make it primarily driven by stand alone setting supplements and fusing the whole together. For different sections of the world, I am using <strong>Bluffside</strong>, <strong>Necropolis</strong>, <strong>Freeport</strong> and other setting supplemts for various sections.</p><p>- In my Asian-themed subsetting, I grabbed <strong>Oriental Adventures</strong> and CBG's <strong>Beyond Monks</strong> and delicately seasoned it with hints of <strong>Rokugan</strong>, <strong>Jade & Steel</strong> and <strong>Mahashapra</strong> in different regions. (If I were to revisit it, <strong>From Stone to Steel</strong> would be a natural addition.)</p><p>- In my current Second World game, I of course use the <strong>Second World Sourcebook</strong> as a basis, but will be throwing in bits of <strong>Urban Arcana</strong>, <strong>Blood & Fists</strong> and <strong>Blood & Guts</strong> to describe some intereactions with First World Earth. On the Second World, I will be using <strong>Arsenal</strong> and <strong>Factory</strong> for machinions out of Tokyo, <strong>Sorcery & Steam</strong> for Europe, and <strong>Nyambe</strong> for Africa.</p></blockquote><p></p>
[QUOTE="Psion, post: 1089493, member: 172"] Usually what I'll do is pick whatever book I think is best on a given subject, and give that book "prime" status. I'll idea mine from other books, but filter in only the stuff that works together. For example, I feel that Path of the Sword is better than Quint Fighter (but I don't use EITHER books "schools/styles"), but I use Quint Wizard and only cherry pick from Path of Magic and Spells & Magic. It is a bit of work [i]and[/i] the whole is better than the sum of its parts, if only because, it seems to me, most publishers do one thing right in a book on a given subject and then goof something else up... so I take the best components and Frankenstein them. Another approach I am warming to, as I get away from my "anything goes" homebrew and delve into spinoff games, is to pick 2-5 supplements that address a similar theme from different angles and make them the basis of the game. For example: - I considered using [b]Treasure Quests: Tombs & Crypts[/b] for the backdrop of a game and am using FFG's [b]Path of..[/b] books for their Legendary classes for an epic feel. - For my "primal world", I am trying to make it primarily driven by stand alone setting supplements and fusing the whole together. For different sections of the world, I am using [b]Bluffside[/b], [b]Necropolis[/b], [b]Freeport[/b] and other setting supplemts for various sections. - In my Asian-themed subsetting, I grabbed [b]Oriental Adventures[/b] and CBG's [b]Beyond Monks[/b] and delicately seasoned it with hints of [b]Rokugan[/b], [b]Jade & Steel[/b] and [b]Mahashapra[/b] in different regions. (If I were to revisit it, [b]From Stone to Steel[/b] would be a natural addition.) - In my current Second World game, I of course use the [b]Second World Sourcebook[/b] as a basis, but will be throwing in bits of [b]Urban Arcana[/b], [b]Blood & Fists[/b] and [b]Blood & Guts[/b] to describe some intereactions with First World Earth. On the Second World, I will be using [b]Arsenal[/b] and [b]Factory[/b] for machinions out of Tokyo, [b]Sorcery & Steam[/b] for Europe, and [b]Nyambe[/b] for Africa. [/QUOTE]
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