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Combining d20 Material to form Voltron?
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<blockquote data-quote="trancejeremy" data-source="post: 1090785" data-attributes="member: 924"><p>My main campaign is sort of a sci-fi/fantasy cross over - sort of Star Ocean (the video game) combined with Stargate. Only instead of androgynous Egyptians, Michael Moorcock style elves. And the Ancients that build my stargates were out of HP Lovecraft. </p><p></p><p></p><p></p><p>So I use</p><p></p><p>Call of Cthulhu d20 (guns, some of the monsters)</p><p>Deadlands d20 (core classes, magic system, guns, critters)</p><p>Weird Wars: Blood on the Rhine (core classes, guns) </p><p>Traveller 20 (some of the core classes)</p><p>Blood & Space (some of the core classes)</p><p>Fading Suns d20 (classes, social feats)</p><p>Quintessential Witch (most the stuff in the book, actually)</p><p>Sov Stone d20 (the core classes)</p><p>Occult Lore (the core classes, plants)</p><p>Darwin's World (gear. It's got a lot of cool equipment in the book)</p><p></p><p>As you might tell, I really like lots of core classes, though I usually end up tweaking them a bit. (I have my own character generator that I wrote, so I can fiddle with them and print them out pretty easily)</p><p></p><p></p><p>For adventures/settings, I've used a lot of the avalanche press stuff (as the stargate in my campaign is more like the one on that episode of Star Trek with Joan Collins, it goes back through time as well as space and planes). My Players have managed to save lots of people from the sack of Constantinople, a lot of Vikings from Greenland, and the lost colony of Roanoke by bringing them back through the gate. Atlantis wasn't quite so lucky.</p><p></p><p>And I dropped a lot of cities and adventure locales in it: </p><p></p><p>Freeport (one with all the New York/Don King/Pokemon/Hippie references removed), the ones from 7 cities, various Necromancer games uber modules, like Tomb of Abysthor (which is much easier if your players have grenades, BTW), Briarton, Thumble, Unhallowed Halls, some Kalamar stuff dropped in, too.</p><p></p><p>(I want to use Bluffside & Necropolis, but they just don't fit my world very well)</p><p></p><p>I'm not real big on splatbooks, so I don't really use them.</p><p></p><p>I don't use a lot of monsters, either. I've gotten by with just using the MM and various demon/devil books. The one I've probably used most is Horrors of the Weird West for Deadlands d20. </p><p></p><p>Now that I got Airships, I'll probably use that. But it's a bit more primative than I had expected, so I'll have to try to modernize it some. Probably using Factory, somewhat.</p><p></p><p></p><p>Anyway, wouldn't d20 Mecha cover Voltron pretty well? (If that's out yet).</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1090785, member: 924"] My main campaign is sort of a sci-fi/fantasy cross over - sort of Star Ocean (the video game) combined with Stargate. Only instead of androgynous Egyptians, Michael Moorcock style elves. And the Ancients that build my stargates were out of HP Lovecraft. So I use Call of Cthulhu d20 (guns, some of the monsters) Deadlands d20 (core classes, magic system, guns, critters) Weird Wars: Blood on the Rhine (core classes, guns) Traveller 20 (some of the core classes) Blood & Space (some of the core classes) Fading Suns d20 (classes, social feats) Quintessential Witch (most the stuff in the book, actually) Sov Stone d20 (the core classes) Occult Lore (the core classes, plants) Darwin's World (gear. It's got a lot of cool equipment in the book) As you might tell, I really like lots of core classes, though I usually end up tweaking them a bit. (I have my own character generator that I wrote, so I can fiddle with them and print them out pretty easily) For adventures/settings, I've used a lot of the avalanche press stuff (as the stargate in my campaign is more like the one on that episode of Star Trek with Joan Collins, it goes back through time as well as space and planes). My Players have managed to save lots of people from the sack of Constantinople, a lot of Vikings from Greenland, and the lost colony of Roanoke by bringing them back through the gate. Atlantis wasn't quite so lucky. And I dropped a lot of cities and adventure locales in it: Freeport (one with all the New York/Don King/Pokemon/Hippie references removed), the ones from 7 cities, various Necromancer games uber modules, like Tomb of Abysthor (which is much easier if your players have grenades, BTW), Briarton, Thumble, Unhallowed Halls, some Kalamar stuff dropped in, too. (I want to use Bluffside & Necropolis, but they just don't fit my world very well) I'm not real big on splatbooks, so I don't really use them. I don't use a lot of monsters, either. I've gotten by with just using the MM and various demon/devil books. The one I've probably used most is Horrors of the Weird West for Deadlands d20. Now that I got Airships, I'll probably use that. But it's a bit more primative than I had expected, so I'll have to try to modernize it some. Probably using Factory, somewhat. Anyway, wouldn't d20 Mecha cover Voltron pretty well? (If that's out yet). [/QUOTE]
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