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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Gestalt and E6
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<blockquote data-quote="Rolzup" data-source="post: 5878991" data-attributes="member: 10105"><p>I've got the opportunity run a D&D campaign for a new group, and I'm trying to determine if it's a good idea or not. My brain's not been at its best these past few months, but this might be just the thing to kick-start it again.</p><p></p><p>On the other hand, running for seven people is sort of pushing my comfort level....</p><p></p><p>Of course, these are all adults with families, so based on past experience it probably just means that we'll be seeing four or five people at a given session.</p><p></p><p>These people all have 3.5 experience, so that's what I'm thinking of using. And, assuming that they'd be in agreement -- not necessarily a safe assumption, but that's what pre-game e-mails are for -- I'd want to use the <a href="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html" target="_blank">E6 variant</a>. That's the level that I'm most comfortable with as a DM, and where my own personal strengths lie.</p><p></p><p>I'm wondering, however, about the possibility of combining E6 with the <a href="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm" target="_blank">Gestalt</a> rules. Add more variety, make the power-gamers happier, and generally be an interesting experiment.</p><p></p><p>So.</p><p></p><p>Given an open-ended E6 game, with all (or at least most) WoTC sources allowed, are there any Gestalt combinations which are likely to be particularly problematic? Or will the level limits keep things from getting out of hand?</p></blockquote><p></p>
[QUOTE="Rolzup, post: 5878991, member: 10105"] I've got the opportunity run a D&D campaign for a new group, and I'm trying to determine if it's a good idea or not. My brain's not been at its best these past few months, but this might be just the thing to kick-start it again. On the other hand, running for seven people is sort of pushing my comfort level.... Of course, these are all adults with families, so based on past experience it probably just means that we'll be seeing four or five people at a given session. These people all have 3.5 experience, so that's what I'm thinking of using. And, assuming that they'd be in agreement -- not necessarily a safe assumption, but that's what pre-game e-mails are for -- I'd want to use the [URL="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html"]E6 variant[/URL]. That's the level that I'm most comfortable with as a DM, and where my own personal strengths lie. I'm wondering, however, about the possibility of combining E6 with the [URL="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm"]Gestalt[/URL] rules. Add more variety, make the power-gamers happier, and generally be an interesting experiment. So. Given an open-ended E6 game, with all (or at least most) WoTC sources allowed, are there any Gestalt combinations which are likely to be particularly problematic? Or will the level limits keep things from getting out of hand? [/QUOTE]
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