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*Pathfinder & Starfinder
Combining Gestalt and E6
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<blockquote data-quote="udalrich" data-source="post: 5882450" data-attributes="member: 53796"><p>I can't see any problems. I can also see it limiting some of the potential problems that might other wise come up. </p><p></p><p>If a third of your players do not show on a typical night, gestalt will make it less likely that you end up with three fighters and a paladin for your party, which then dies due to the lack of magic. Four players would now represent eight classes, so while there is more chance of overlap, there is also more chance that all the basic roles are covered.</p><p></p><p>E6 also limits the ability to abuse prestige classes in gestalt. Requirements like BAB +5 and 3rd level arcane spells are much easier to reach when you can be a 2E style fighter/wizard, so you can end up with classes getting abilities several levels earlier than is possible in a non-gestalt game. If you follow the (stated or common house rule, I forget which) that you cannot enter a prestige class before level 6, then you only get the first level ability of one prestige class, which is unlikely to be too broken. If your group is a mixture of power gamers and role players, that will help keep the characters at not too different power levels. (Although gestalt is powerful in the hands of a power gamer.)</p></blockquote><p></p>
[QUOTE="udalrich, post: 5882450, member: 53796"] I can't see any problems. I can also see it limiting some of the potential problems that might other wise come up. If a third of your players do not show on a typical night, gestalt will make it less likely that you end up with three fighters and a paladin for your party, which then dies due to the lack of magic. Four players would now represent eight classes, so while there is more chance of overlap, there is also more chance that all the basic roles are covered. E6 also limits the ability to abuse prestige classes in gestalt. Requirements like BAB +5 and 3rd level arcane spells are much easier to reach when you can be a 2E style fighter/wizard, so you can end up with classes getting abilities several levels earlier than is possible in a non-gestalt game. If you follow the (stated or common house rule, I forget which) that you cannot enter a prestige class before level 6, then you only get the first level ability of one prestige class, which is unlikely to be too broken. If your group is a mixture of power gamers and role players, that will help keep the characters at not too different power levels. (Although gestalt is powerful in the hands of a power gamer.) [/QUOTE]
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Combining Gestalt and E6
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