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Combining Modern and Mutants & Masterminds
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<blockquote data-quote="Neo" data-source="post: 1405975" data-attributes="member: 4139"><p>If the power points are "just" for powers as you say, then i'd suggest a varying amount of say 2 power points per level + (most powers have a base cost of 2 so seems a resonable minimum).</p><p></p><p>Reason for the varying amount as apposed to a fixed amount, well powers take time and use to develop, if someone just uses the same power in the same way over and over then award them the minimum pp per level as they will be able to improve it at a steady rate.</p><p></p><p>However if the character tries to use the power in a way, which would feasibly utilise an extra then award them anough points to be able to add the extra on the proviso they do so.</p><p></p><p>At suitable times in a story when new powers could feasibly have developed or be acquired then award them sufficient to give them a little leg room to either increase thier existing power or pick up something new. But require them to explain why that "new" power they are choosing makes sense.</p><p></p><p>I shouldn;t worry too much about allocating a fixed amount, just use suitable awards to fit your story and campaign both.</p></blockquote><p></p>
[QUOTE="Neo, post: 1405975, member: 4139"] If the power points are "just" for powers as you say, then i'd suggest a varying amount of say 2 power points per level + (most powers have a base cost of 2 so seems a resonable minimum). Reason for the varying amount as apposed to a fixed amount, well powers take time and use to develop, if someone just uses the same power in the same way over and over then award them the minimum pp per level as they will be able to improve it at a steady rate. However if the character tries to use the power in a way, which would feasibly utilise an extra then award them anough points to be able to add the extra on the proviso they do so. At suitable times in a story when new powers could feasibly have developed or be acquired then award them sufficient to give them a little leg room to either increase thier existing power or pick up something new. But require them to explain why that "new" power they are choosing makes sense. I shouldn;t worry too much about allocating a fixed amount, just use suitable awards to fit your story and campaign both. [/QUOTE]
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