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General Tabletop Discussion
*TTRPGs General
Combining Monotheism with D&D deities
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<blockquote data-quote="Ry" data-source="post: 1886026" data-attributes="member: 8314"><p>Hi everyone;</p><p></p><p>I know a lot of people like monotheisms in their custom worlds, to get a real medieval feeling, or facilitate church intrigue that just isn't as important when there are 7 different viable churches. </p><p></p><p>But these same people are often just as fond of using straight-up D&D modules as the rest of us. I've found a great way to have both the monotheism and the rest of D&D: Take all the gods that you want the players to like, and make them Archangels.</p><p></p><p>So, in my campaign, there is a God, but he has a large volume of Archangels. Common people typically have a favorite angel (somtimes called their guardian angel), and shrines are typically devoted to the archangels - because they're easier to grasp and more personal than Kaiyeste himself. Small alters to Kaiyeste are always present, however. Taking that perspective, I've been free to import material from lots of setting-specific sources; I've got Archangels named Pelor, Heironeous, and Cuthbert, as well as Corean, Madriel, and Hedrada. </p><p></p><p>D&D gods that don't fit into the angels category don't need to be given godly status, either; for that, I have what we call "Pandemic spirits", which is a great loose collection of spirits - good, neutral, and evil - that aren't affiliated with God. Some of these are eventually brought into the fold (as per historical conversion of local myths to saints), others hunted, and others remain aside from the conflicts (nature spirits, etc.)</p><p></p><p>It's not a big change, but I found it felt big when I wasn't rejecting modules like the Ettin's Riddle just because they didn't mesh well with my setting.</p></blockquote><p></p>
[QUOTE="Ry, post: 1886026, member: 8314"] Hi everyone; I know a lot of people like monotheisms in their custom worlds, to get a real medieval feeling, or facilitate church intrigue that just isn't as important when there are 7 different viable churches. But these same people are often just as fond of using straight-up D&D modules as the rest of us. I've found a great way to have both the monotheism and the rest of D&D: Take all the gods that you want the players to like, and make them Archangels. So, in my campaign, there is a God, but he has a large volume of Archangels. Common people typically have a favorite angel (somtimes called their guardian angel), and shrines are typically devoted to the archangels - because they're easier to grasp and more personal than Kaiyeste himself. Small alters to Kaiyeste are always present, however. Taking that perspective, I've been free to import material from lots of setting-specific sources; I've got Archangels named Pelor, Heironeous, and Cuthbert, as well as Corean, Madriel, and Hedrada. D&D gods that don't fit into the angels category don't need to be given godly status, either; for that, I have what we call "Pandemic spirits", which is a great loose collection of spirits - good, neutral, and evil - that aren't affiliated with God. Some of these are eventually brought into the fold (as per historical conversion of local myths to saints), others hunted, and others remain aside from the conflicts (nature spirits, etc.) It's not a big change, but I found it felt big when I wasn't rejecting modules like the Ettin's Riddle just because they didn't mesh well with my setting. [/QUOTE]
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