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Combining Monster Roles - or doing things you shouldn't do
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5971103" data-attributes="member: 710"><p>Aren't they kinda Elite monsters? You would by "RAW" still be forced to assign one role ,but you could look into the powers you create for it to mix & match them carefully to have something Skirmisher and something Brute like. </p><p></p><p>For this one specifically: </p><p></p><p>You have one Basic Attack that, say, offers moderate damage and a move/shift. And another Basic Attack that's a high damage attack. And the Elite typical "make two basic attack" powers -so one power to get into the players face and then one to wail away. Maybe you give it a sneak-attack like ability that it can only use with the fast attack, meaning overall that it is tactically benefitial to it to move around for flanking bonuses or the like.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Darting Strike - At Will (Basic Attack)</p><p>Attack vs AC</p><p>Effect: The videogamey monster shifts 2 squares.</p><p>Hit: Moderate Damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Brutal Strike - At Will (Basic Attack)</p><p>Attack vs AC:</p><p>Hit: High Damage and push the target 2 squares.</p><p></p><p>Double Attack - At Will</p><p>The videogamey monster makes two basic attacks.</p><p></p><p>Skirmisher's Ploy (Feature)</p><p>If the videogamey monster hits an opponent against it has combat advantage after it has moved at least 1 squares since the start of its turn, it deals <em>x</em> extra damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Crushing Blow - Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Attack vs AC: </p><p>Hit: High Limited Damage and the target is knocked prone and pushed 3 squares.</p><p>Miss: Half damage and the target is pushed 1 square.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Clearance Strike - Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Close Burst 1</p><p>Attack vs AC</p><p>Hit: High Damage and the target is pushed 2 squares.</p><p>Miss: The target is pushed 1 square.</p><p>Effect: The videogamey monster moves 3 squares </p><p></p><p></p><p>This would create a monster that moves a lot around the battlefield and still deliver strong attacks - and to do so, it must keep moving.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5971103, member: 710"] Aren't they kinda Elite monsters? You would by "RAW" still be forced to assign one role ,but you could look into the powers you create for it to mix & match them carefully to have something Skirmisher and something Brute like. For this one specifically: You have one Basic Attack that, say, offers moderate damage and a move/shift. And another Basic Attack that's a high damage attack. And the Elite typical "make two basic attack" powers -so one power to get into the players face and then one to wail away. Maybe you give it a sneak-attack like ability that it can only use with the fast attack, meaning overall that it is tactically benefitial to it to move around for flanking bonuses or the like. :melee: Darting Strike - At Will (Basic Attack) Attack vs AC Effect: The videogamey monster shifts 2 squares. Hit: Moderate Damage :melee: Brutal Strike - At Will (Basic Attack) Attack vs AC: Hit: High Damage and push the target 2 squares. Double Attack - At Will The videogamey monster makes two basic attacks. Skirmisher's Ploy (Feature) If the videogamey monster hits an opponent against it has combat advantage after it has moved at least 1 squares since the start of its turn, it deals [I]x[/I] extra damage. :melee: Crushing Blow - Recharge :5: :6: Attack vs AC: Hit: High Limited Damage and the target is knocked prone and pushed 3 squares. Miss: Half damage and the target is pushed 1 square. :close: Clearance Strike - Recharge :5: :6: Close Burst 1 Attack vs AC Hit: High Damage and the target is pushed 2 squares. Miss: The target is pushed 1 square. Effect: The videogamey monster moves 3 squares This would create a monster that moves a lot around the battlefield and still deliver strong attacks - and to do so, it must keep moving. [/QUOTE]
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