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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Monster Roles - or doing things you shouldn't do
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<blockquote data-quote="D'karr" data-source="post: 5971156" data-attributes="member: 336"><p>I would have no problem at all with a "Brute" that behaved in this "skirmishing" manner. It makes for an interesting monster. In addition by making it a brute it would be easier to hit, but have some added HP to compensate. This makes it perfect to engage defenders and then hop around to others. It gives the defenders something to do, and it makes the monster an interesting threat. This makes for exciting combats where everyone can be involved, and feel threatened.</p><p></p><p>I use monster roles mainly as a planning tool for encounters. When I'm creating or converting creatures I use the monster role as a baseline for the creation, not as a straitjacket. I adjust monster stats up and down as I feel necessary to enhance that feel. Then I modify XP awards based on the "perceived" difficulty of engaging the critter.</p><p></p><p>When I converted the slavelords adventures I used these types of monster building techniques for the Aspis. I ended up creating 3 different monsters for different situations but the base creature was mostly a "soldier" role because that's what "felt" right.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5971156, member: 336"] I would have no problem at all with a "Brute" that behaved in this "skirmishing" manner. It makes for an interesting monster. In addition by making it a brute it would be easier to hit, but have some added HP to compensate. This makes it perfect to engage defenders and then hop around to others. It gives the defenders something to do, and it makes the monster an interesting threat. This makes for exciting combats where everyone can be involved, and feel threatened. I use monster roles mainly as a planning tool for encounters. When I'm creating or converting creatures I use the monster role as a baseline for the creation, not as a straitjacket. I adjust monster stats up and down as I feel necessary to enhance that feel. Then I modify XP awards based on the "perceived" difficulty of engaging the critter. When I converted the slavelords adventures I used these types of monster building techniques for the Aspis. I ended up creating 3 different monsters for different situations but the base creature was mostly a "soldier" role because that's what "felt" right. [/QUOTE]
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Combining Monster Roles - or doing things you shouldn't do
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