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General Tabletop Discussion
*TTRPGs General
Combining multiple D20 Systems (or I'm Delerious for D20!)
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<blockquote data-quote="barsoomcore" data-source="post: 1938306" data-attributes="member: 812"><p>Grim Tales, my friend. Grim Tales. For the gun rules alone -- although the character-building rules are likewise brilliant, and it does a GREAT non-Cthulhu horror system.</p><p></p><p>The problem I've found with the Cthulhu horror system in a non-Cthulhu-style game is that the Sanity system is really an alternate hit point system, and in fact in Cthulhu-style games Sanity forms the more important measure of character fitness. That's great in Cthulhu, which is really about characters going inevitably insane, but if your game is more action-focused, I've found it distracting. Better to have a mechanic that lets PCs get so freaked out they can't function properly for a while, with a risk of more permanent damage, but without having to keep watch on a "Sanity" score.</p><p></p><p>Grim Tales.</p><p></p><p>Oh, and if it's chase rules you're wanting, my friend -- keep your eye on <a href="http://www.adamantentertainment.com/" target="_blank">Adamant Entertainment</a>. I'm finishing up a complete chase system for d20 that's much more "normal" d20 than the Spycraft "simultaneous choose and compare" system. It's fun, simple, flexible and co-exists flawlessly with nearly any and all d20 systems. And it should be out pretty soon in PDF.</p><p></p><p>I ran a campaign that was a combination of CoC, Skull & Bones and d20 Modern. I share your savage glee in the force-melding of games and genres.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1938306, member: 812"] Grim Tales, my friend. Grim Tales. For the gun rules alone -- although the character-building rules are likewise brilliant, and it does a GREAT non-Cthulhu horror system. The problem I've found with the Cthulhu horror system in a non-Cthulhu-style game is that the Sanity system is really an alternate hit point system, and in fact in Cthulhu-style games Sanity forms the more important measure of character fitness. That's great in Cthulhu, which is really about characters going inevitably insane, but if your game is more action-focused, I've found it distracting. Better to have a mechanic that lets PCs get so freaked out they can't function properly for a while, with a risk of more permanent damage, but without having to keep watch on a "Sanity" score. Grim Tales. Oh, and if it's chase rules you're wanting, my friend -- keep your eye on [url=http://www.adamantentertainment.com/]Adamant Entertainment[/url]. I'm finishing up a complete chase system for d20 that's much more "normal" d20 than the Spycraft "simultaneous choose and compare" system. It's fun, simple, flexible and co-exists flawlessly with nearly any and all d20 systems. And it should be out pretty soon in PDF. I ran a campaign that was a combination of CoC, Skull & Bones and d20 Modern. I share your savage glee in the force-melding of games and genres. Have fun! [/QUOTE]
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