Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Combining multiple D20 Systems (or I'm Delerious for D20!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scourger" data-source="post: 1940778" data-attributes="member: 12328"><p><strong>cross-genre gaming</strong></p><p></p><p>I know exactly what you mean. I love cross-genre games. The d20 system should lend itself to it nicely, but it took me four years to figure out how to do it. The result is that I'm running the Shackled City adventure path from Dungeon magazine with characters from other games as outsiders. It could work for you with the World's Largest Dungeon, too. Here's how it came about.</p><p></p><p>I love D&D. I just get bored & tired of it. Fortunately, I love the d20 system and other d20 games, too. Recently, I found myself with a relative shortage of players. I thought I would have 2 regulars and 1 intermittent player. Not knowing how to run a standard game with so few players, 1 player suggested they could run 2 characters each. I thought this a great idea, especially when I realized that I could add in classes from other sources. </p><p></p><p>So I offered 1 of 2 games. The first was Judge Dredd--straight up from the core book in a continuatiuon of the modules they already started. The other was the Shackled City with each player runnign two characters from two tiers. The first tier allowed the players to select a character from one of three sources: a human street or psi judge from the Judge Dredd 20 game; a human jedi consular or guardian from the Star Wars Revised Core Rulebook; or a mutant human from Omega World published in the Polyhedron Side of Dungeon # 94. The second tier characters could be: any first tier type; an aasimar paladin; or any standard PHB race & class combo. They had to be good guys and knew what the game entailed. You know from the first paragraph what they chose.</p><p></p><p>The basic game is D&D 3.5. Mechanics from the other games are converted to fit the basic d20 rules. For us, that means AC, HP, etc. Conversion has been more an art and less a science, but it works. The judges shoot their guns just like in JDd20. The jedi swing their light sabers just like in the SW-R RPG. The mutants use their mutations and defects just like in OW. We've played for 3 months, and 6 of 10 PCs are KIA (I started putting stickers with a skull, date, PC name and campaign on my DM screen for each defeated PC--just like an old fighter plane!). This week sees 4 replacements that they rolled as soon as the others died, which I take as a good sign. I think they've figured out that they really need a cleric and a wizard. But, there's plenty of fighting power in the party. Obviously, they haven't overmatched the dungeon at all despite having powerfule abilities and equipment. </p><p></p><p>I think an option like this could work for you while running The World's Largest Dungeon, too. I don't have that module, though. My advice is to just take the stuff you like from other games and bring it over. Don't worry overmuch about how the rules work unless and until you need to do so. It should be very easy to drop in classes and equipment from DragonStar (I like DragonStar, too; but my players pretty much rejected it when I did a Rifts conversion with it). I would be happy to share my conversion particulars for these three sources as they have evolved if it would be helpful to you.</p></blockquote><p></p>
[QUOTE="scourger, post: 1940778, member: 12328"] [b]cross-genre gaming[/b] I know exactly what you mean. I love cross-genre games. The d20 system should lend itself to it nicely, but it took me four years to figure out how to do it. The result is that I'm running the Shackled City adventure path from Dungeon magazine with characters from other games as outsiders. It could work for you with the World's Largest Dungeon, too. Here's how it came about. I love D&D. I just get bored & tired of it. Fortunately, I love the d20 system and other d20 games, too. Recently, I found myself with a relative shortage of players. I thought I would have 2 regulars and 1 intermittent player. Not knowing how to run a standard game with so few players, 1 player suggested they could run 2 characters each. I thought this a great idea, especially when I realized that I could add in classes from other sources. So I offered 1 of 2 games. The first was Judge Dredd--straight up from the core book in a continuatiuon of the modules they already started. The other was the Shackled City with each player runnign two characters from two tiers. The first tier allowed the players to select a character from one of three sources: a human street or psi judge from the Judge Dredd 20 game; a human jedi consular or guardian from the Star Wars Revised Core Rulebook; or a mutant human from Omega World published in the Polyhedron Side of Dungeon # 94. The second tier characters could be: any first tier type; an aasimar paladin; or any standard PHB race & class combo. They had to be good guys and knew what the game entailed. You know from the first paragraph what they chose. The basic game is D&D 3.5. Mechanics from the other games are converted to fit the basic d20 rules. For us, that means AC, HP, etc. Conversion has been more an art and less a science, but it works. The judges shoot their guns just like in JDd20. The jedi swing their light sabers just like in the SW-R RPG. The mutants use their mutations and defects just like in OW. We've played for 3 months, and 6 of 10 PCs are KIA (I started putting stickers with a skull, date, PC name and campaign on my DM screen for each defeated PC--just like an old fighter plane!). This week sees 4 replacements that they rolled as soon as the others died, which I take as a good sign. I think they've figured out that they really need a cleric and a wizard. But, there's plenty of fighting power in the party. Obviously, they haven't overmatched the dungeon at all despite having powerfule abilities and equipment. I think an option like this could work for you while running The World's Largest Dungeon, too. I don't have that module, though. My advice is to just take the stuff you like from other games and bring it over. Don't worry overmuch about how the rules work unless and until you need to do so. It should be very easy to drop in classes and equipment from DragonStar (I like DragonStar, too; but my players pretty much rejected it when I did a Rifts conversion with it). I would be happy to share my conversion particulars for these three sources as they have evolved if it would be helpful to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Combining multiple D20 Systems (or I'm Delerious for D20!)
Top