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*Pathfinder & Starfinder
Combining Omega World and D&D to create monstrous races.
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<blockquote data-quote="Breakstone" data-source="post: 637307" data-attributes="member: 481"><p>Say, I've got a crazy idea. But first of all, what would you say about the mechanics of these races:</p><p></p><p><u>Lesser Minotaur</u> </p><p></p><p>- +6 Strength, +2 Dexterity, +2 Constitution, -6 Intelligence; Lesser Minotaurs are big and tough, but are dumb as, least to say, oxen.</p><p></p><p>- Medium-size: As Medium-size creatures, Lesser Minotaurs have no special bonuses or penalties due to their size</p><p></p><p>- Lesser Minotaur base speed is 40 feet.</p><p></p><p>- Fur: Lesser Minotaurs gain a +2 natural armor bonus and Cold Resistance 5</p><p></p><p>- Horns: A Lesser Minotaur's horns inflict 2d4 piercing damage, with double damage on a charge. A Lesser Minotaur can make a horn attack in addition to its other attacks, but all attacks are -2 for the round.</p><p></p><p>- Low-Light Vision: Lesser Minotaurs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p></p><p>- Automatic Languages: Common and Giant. Bonus Languages: Gnoll, Goblin, Orc, Terran, Undercommon.</p><p></p><p>- Favored Class: Barbarian.</p><p></p><p>- ECL: +2. A first level Lesser Minotaur Barbairian starts out as a third level character.</p><p></p><p></p><p></p><p><u>Lesser Lizardfolk</u> </p><p></p><p>- +2 Strength, -2 Intelligence, -2 Charisma; Lesser Lizardfolk are muscular, but have trouble adjusting to new situations.</p><p></p><p>- Medium-size: As Medium-size creatures, Lesser Lizardfolk have no special bonuses or penalties due to their size.</p><p></p><p>- Lesser Lizardfolk base speed is 30 feet.</p><p></p><p>- Chameleon Skin: When not wearing armor or much clothing, a Lesser Lizardfolk gains a +20 racial bonus to Hide Checks.</p><p></p><p>- Claws: Each claw deals 1d6 damage, and a Lesser Lizardfolk may flurry as a monk when attacking with them. The claws are natural weapons, so Lesser Lizardfolk are always considered armed.</p><p></p><p>- Scales: Lesser Lizardfolk gain a +3 natural armor bonus to their Armor Class.</p><p></p><p>- Tail: A Lesser Lizardfolk's tail gives him a +4 racial bonus on Balance, Jump, and Swim checks.</p><p></p><p>- Cold-Blooded: Lesser Lizardfolk take double damage from cold</p><p></p><p>- Automatic Languages: Draconic and Common.</p><p></p><p>- Favored Class: Druid</p><p></p><p>- ECL: +2; a first level Lesser Lizardfolk Druid starts out as a third level character.</p><p></p><p></p><p></p><p></p><p><u>Lesser Illithid</u> </p><p></p><p>- +6 Intelligence, -4 Strength; Lesser Illithid are extremely intelligent, but lack physically.</p><p></p><p>- Medium-size: As Medium-size creatures, Lesser Illithids gain no special advantages.</p><p></p><p>- Lesser Illithid base speed is 30 feet.</p><p></p><p>- Tentacles: Lesser Illithids may use their tentacles as natural weapons to improve grab (see Monster Manual) an opponent</p><p></p><p>- Telepathy: Once per round, a Lesser Illithid may <em>detect thoughts</em> (as the spell) and project its own thoughts (the equivalent of speech) to a range of 60 ft. A will save against Telepathy blocks the subject's mind for 1 hour. (The Lesser Illithid can still detect the presence of the blocked mind, but cannot read its thoughts or send thoughts to it.) Using Telepathy is a standard action.</p><p></p><p>- Automatic Languages: Common and Undercommon.</p><p></p><p>- Favored Class: Wizard.</p><p></p><p>- ECL: +1. A first level Lesser Illithid Wizard starts out at 3rd level.</p><p></p><p></p><p></p><p><u>Lesser Troll</u> </p><p></p><p>- +8 Strength, +4 Con, -2 Dex, -4 Charisma; Lesser Trolls are big, mean, and smelly.</p><p></p><p>- Large; As Large creatures, Lesser Trolls gain a +2 natural bonus to Armor Class, but a -1 size modifier to Armor Class and attack bonuses. Also, they can use weapons of a large category in one hand, and of huge category in two hands.</p><p></p><p>- Lesser Troll base speed is 40 ft.</p><p></p><p>- Regeneration: A Lesser Troll regenerates just like a Troll.</p><p></p><p>- Sensitivity to Acid, Cold, Electricity, and Fire: Lesser Trolls take double damage from Acid, Cold, Electricity, and Fire. They do not regenerate damage dealt by Acid or Fire.</p><p></p><p>- Automatic Languages: Giant and Common.</p><p></p><p>- Favored Class: Barbarian.</p><p></p><p>- ECL: +1. A first level Lesser Troll Barbarian starts out as a 2nd level character.</p><p></p><p></p><p></p><p> I created these races through the Mutants, Mutations, and Defects of Omega World. I figure you can create almost any monstrous race using these as guidelines.</p><p></p><p> But I put the races up to the EN World test: Are they balanced for their ECL? Obviously, I'd add more description (and a better name, to boot), but just mechanics-wise, how do they look?</p></blockquote><p></p>
[QUOTE="Breakstone, post: 637307, member: 481"] Say, I've got a crazy idea. But first of all, what would you say about the mechanics of these races: [U]Lesser Minotaur[/U] - +6 Strength, +2 Dexterity, +2 Constitution, -6 Intelligence; Lesser Minotaurs are big and tough, but are dumb as, least to say, oxen. - Medium-size: As Medium-size creatures, Lesser Minotaurs have no special bonuses or penalties due to their size - Lesser Minotaur base speed is 40 feet. - Fur: Lesser Minotaurs gain a +2 natural armor bonus and Cold Resistance 5 - Horns: A Lesser Minotaur's horns inflict 2d4 piercing damage, with double damage on a charge. A Lesser Minotaur can make a horn attack in addition to its other attacks, but all attacks are -2 for the round. - Low-Light Vision: Lesser Minotaurs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. - Automatic Languages: Common and Giant. Bonus Languages: Gnoll, Goblin, Orc, Terran, Undercommon. - Favored Class: Barbarian. - ECL: +2. A first level Lesser Minotaur Barbairian starts out as a third level character. [U]Lesser Lizardfolk[/U] - +2 Strength, -2 Intelligence, -2 Charisma; Lesser Lizardfolk are muscular, but have trouble adjusting to new situations. - Medium-size: As Medium-size creatures, Lesser Lizardfolk have no special bonuses or penalties due to their size. - Lesser Lizardfolk base speed is 30 feet. - Chameleon Skin: When not wearing armor or much clothing, a Lesser Lizardfolk gains a +20 racial bonus to Hide Checks. - Claws: Each claw deals 1d6 damage, and a Lesser Lizardfolk may flurry as a monk when attacking with them. The claws are natural weapons, so Lesser Lizardfolk are always considered armed. - Scales: Lesser Lizardfolk gain a +3 natural armor bonus to their Armor Class. - Tail: A Lesser Lizardfolk's tail gives him a +4 racial bonus on Balance, Jump, and Swim checks. - Cold-Blooded: Lesser Lizardfolk take double damage from cold - Automatic Languages: Draconic and Common. - Favored Class: Druid - ECL: +2; a first level Lesser Lizardfolk Druid starts out as a third level character. [U]Lesser Illithid[/U] - +6 Intelligence, -4 Strength; Lesser Illithid are extremely intelligent, but lack physically. - Medium-size: As Medium-size creatures, Lesser Illithids gain no special advantages. - Lesser Illithid base speed is 30 feet. - Tentacles: Lesser Illithids may use their tentacles as natural weapons to improve grab (see Monster Manual) an opponent - Telepathy: Once per round, a Lesser Illithid may [I]detect thoughts[/I] (as the spell) and project its own thoughts (the equivalent of speech) to a range of 60 ft. A will save against Telepathy blocks the subject's mind for 1 hour. (The Lesser Illithid can still detect the presence of the blocked mind, but cannot read its thoughts or send thoughts to it.) Using Telepathy is a standard action. - Automatic Languages: Common and Undercommon. - Favored Class: Wizard. - ECL: +1. A first level Lesser Illithid Wizard starts out at 3rd level. [U]Lesser Troll[/U] - +8 Strength, +4 Con, -2 Dex, -4 Charisma; Lesser Trolls are big, mean, and smelly. - Large; As Large creatures, Lesser Trolls gain a +2 natural bonus to Armor Class, but a -1 size modifier to Armor Class and attack bonuses. Also, they can use weapons of a large category in one hand, and of huge category in two hands. - Lesser Troll base speed is 40 ft. - Regeneration: A Lesser Troll regenerates just like a Troll. - Sensitivity to Acid, Cold, Electricity, and Fire: Lesser Trolls take double damage from Acid, Cold, Electricity, and Fire. They do not regenerate damage dealt by Acid or Fire. - Automatic Languages: Giant and Common. - Favored Class: Barbarian. - ECL: +1. A first level Lesser Troll Barbarian starts out as a 2nd level character. I created these races through the Mutants, Mutations, and Defects of Omega World. I figure you can create almost any monstrous race using these as guidelines. But I put the races up to the EN World test: Are they balanced for their ECL? Obviously, I'd add more description (and a better name, to boot), but just mechanics-wise, how do they look? [/QUOTE]
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