Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Combining player-directed search with skill-based searching
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6388134" data-attributes="member: 6777696"><p>I want my players to interact with the game world. It can happen in whichever way they prefer, but whenever a player goes beyond, "I perform this D&D action to this D&D object," I want that player to be rewarded in some small way. So, when it comes to searching a room, my approach has been, if a player asks the right questions, they will always get the right answer, regardless of any skill check. On the other hand, since I appreciate that not all players always want to "ask the right questions", I also set DCs for characters to find everything in the room by just "searching the room." A 12 will find that giant golden chalice under the bed, a 15 will find that wand mixed in with the pile of firewood and a 20 will find that secret compartment in the bookshelf. On the other hand, if a player says, "let me see what's in that bookshelf", I'll start telling her about it I say, "It's a deep shelf with thick, sturdy shelves and rows upon rows of books that are so covered in dust that you can't even make out the spines." (At this point, she might say, "ok, I'm going to spend 10 minutes searching this bookshelf," and now I'll basically give her advantage and a DC of 15. Or something.) And then she might ask to clean off the dust on some of those books and then I might tell her how one looks different from the others and then she's basically found the secret compartment.</p><p></p><p>That's my theory, anyhow.</p><p></p><p>In practice, the only time a player has ever interacted with any of my scenery was when an NPC said, "there is a secret door in that room" and then the PC walked into the room to find a head hanging from a hook in an alcove. He pulled on it. Most of the time, my players just "search the room" and sometimes they find everything and sometimes they don't. Less good stuff for them. Less fun for me.</p><p></p><p>Should I just take another opportunity to encourage my players to look more interactively? Should I remove the cop-out skill-based search, forcing myself to do a good job at setting the scene well enough for the players to be able to succeed? Should I just accept that my players want to roll dice at monsters and stop thinking of every investigation-searched room as a missed opportunity?</p></blockquote><p></p>
[QUOTE="redrick, post: 6388134, member: 6777696"] I want my players to interact with the game world. It can happen in whichever way they prefer, but whenever a player goes beyond, "I perform this D&D action to this D&D object," I want that player to be rewarded in some small way. So, when it comes to searching a room, my approach has been, if a player asks the right questions, they will always get the right answer, regardless of any skill check. On the other hand, since I appreciate that not all players always want to "ask the right questions", I also set DCs for characters to find everything in the room by just "searching the room." A 12 will find that giant golden chalice under the bed, a 15 will find that wand mixed in with the pile of firewood and a 20 will find that secret compartment in the bookshelf. On the other hand, if a player says, "let me see what's in that bookshelf", I'll start telling her about it I say, "It's a deep shelf with thick, sturdy shelves and rows upon rows of books that are so covered in dust that you can't even make out the spines." (At this point, she might say, "ok, I'm going to spend 10 minutes searching this bookshelf," and now I'll basically give her advantage and a DC of 15. Or something.) And then she might ask to clean off the dust on some of those books and then I might tell her how one looks different from the others and then she's basically found the secret compartment. That's my theory, anyhow. In practice, the only time a player has ever interacted with any of my scenery was when an NPC said, "there is a secret door in that room" and then the PC walked into the room to find a head hanging from a hook in an alcove. He pulled on it. Most of the time, my players just "search the room" and sometimes they find everything and sometimes they don't. Less good stuff for them. Less fun for me. Should I just take another opportunity to encourage my players to look more interactively? Should I remove the cop-out skill-based search, forcing myself to do a good job at setting the scene well enough for the players to be able to succeed? Should I just accept that my players want to roll dice at monsters and stop thinking of every investigation-searched room as a missed opportunity? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combining player-directed search with skill-based searching
Top