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Combining player-directed search with skill-based searching
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<blockquote data-quote="Psikerlord#" data-source="post: 6389170" data-attributes="member: 93321"><p>I think the best approach might be a flexible one, with both ways in mind. Sometimes a player might describe looking in the exact right spot - cool, you find the thingy. Other times they'll just say I search the room, ok roll d20, cool you find the thingy. </p><p></p><p>I'd just be upfront about this and the players will choose whichever method they want to from scene to scene. If theyre interested in a room, theyll talk to you about what they want to do. If not, or they want to push on etc, theyll just declare a general search, instead. The important thing is to let them know that if they take the extra time to roleplay what they do, they might not need to roll at all. Thats a significant incentive sometimes.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6389170, member: 93321"] I think the best approach might be a flexible one, with both ways in mind. Sometimes a player might describe looking in the exact right spot - cool, you find the thingy. Other times they'll just say I search the room, ok roll d20, cool you find the thingy. I'd just be upfront about this and the players will choose whichever method they want to from scene to scene. If theyre interested in a room, theyll talk to you about what they want to do. If not, or they want to push on etc, theyll just declare a general search, instead. The important thing is to let them know that if they take the extra time to roleplay what they do, they might not need to roll at all. Thats a significant incentive sometimes. [/QUOTE]
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