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Combining player-directed search with skill-based searching
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<blockquote data-quote="The_Gneech" data-source="post: 6389763" data-attributes="member: 6779"><p>I vacillate on this; in "the old days" we got sick and tired of "a single 100 gp diamond buried in an urn full of broken glass" style treasure shenanigans (popular in modules of a certain era)– especially when the only way to find treasure was to stand around searching every possible nook while the wandering monster checks punished you for standing around– that we developed a group shorthand. "I take a quick look" (just what it sounds like) or "I Greyhawk the room" (bust open every piece of furniture, gut every corpse, pull every book off the bookshelf, pull every bookshelf off the wall, turn every candlestick, etc., etc., etc.) and just used whichever one was appropriate for the situation.</p><p></p><p>On the other hand, "I search the room. *roll* 27. What do I find?" is pretty dull, too. And having the PCs wander around the dungeon aimlessly for the next area just because they didn't specify they were searching the one 5' spot of blank wall in a labyrinth of identical stone corridors, also not much fun, for DM or players.</p><p></p><p>These days, I try to make the search requirements fit the situation. A crafty mastermind is probably going to have treasure hidden in some sort of clever way, and that becomes a puzzle in and of itself; but most creatures and NPCs, if they have treasure, are going to want fairly easy access to it and probably keep it in their lair or on their person.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6389763, member: 6779"] I vacillate on this; in "the old days" we got sick and tired of "a single 100 gp diamond buried in an urn full of broken glass" style treasure shenanigans (popular in modules of a certain era)– especially when the only way to find treasure was to stand around searching every possible nook while the wandering monster checks punished you for standing around– that we developed a group shorthand. "I take a quick look" (just what it sounds like) or "I Greyhawk the room" (bust open every piece of furniture, gut every corpse, pull every book off the bookshelf, pull every bookshelf off the wall, turn every candlestick, etc., etc., etc.) and just used whichever one was appropriate for the situation. On the other hand, "I search the room. *roll* 27. What do I find?" is pretty dull, too. And having the PCs wander around the dungeon aimlessly for the next area just because they didn't specify they were searching the one 5' spot of blank wall in a labyrinth of identical stone corridors, also not much fun, for DM or players. These days, I try to make the search requirements fit the situation. A crafty mastermind is probably going to have treasure hidden in some sort of clever way, and that becomes a puzzle in and of itself; but most creatures and NPCs, if they have treasure, are going to want fairly easy access to it and probably keep it in their lair or on their person. -The Gneech :cool: [/QUOTE]
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