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General Tabletop Discussion
*Pathfinder & Starfinder
combining skills into Stealth a good thing?
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<blockquote data-quote="Xath" data-source="post: 3021169" data-attributes="member: 17040"><p>Here's the problem that I have with Spot and Listen as two separate skills. Spot is seeing things, and listen is hearing them. In the PHB, their basic purposes are to defeat hide and move silently. But for non-hiding related spot checks, where are the other senses? Touch? Taste? Smell? (yes, I realise that there is a "scent" ability, but people can still identify things by smell) Where do they fall? That's why I like the idea of one "Notice" skill. </p><p></p><p>However, because of the nature of Spot and Listen (as counters to Hide and Move Silently) if you lump one group together, you have to lump them both together. It does place skill-heavy classes at an advantage, but there are a few things you can do.</p><p></p><p>- Make the new 2 skills cross-class for everyone so that they still cost 2 points to get.</p><p>- Reduce the number of skill points per-level by one for classes that have these skills as class skills. </p><p>- Don't worry about it, because no matter what you do, your players will find some way to cheat the system.</p></blockquote><p></p>
[QUOTE="Xath, post: 3021169, member: 17040"] Here's the problem that I have with Spot and Listen as two separate skills. Spot is seeing things, and listen is hearing them. In the PHB, their basic purposes are to defeat hide and move silently. But for non-hiding related spot checks, where are the other senses? Touch? Taste? Smell? (yes, I realise that there is a "scent" ability, but people can still identify things by smell) Where do they fall? That's why I like the idea of one "Notice" skill. However, because of the nature of Spot and Listen (as counters to Hide and Move Silently) if you lump one group together, you have to lump them both together. It does place skill-heavy classes at an advantage, but there are a few things you can do. - Make the new 2 skills cross-class for everyone so that they still cost 2 points to get. - Reduce the number of skill points per-level by one for classes that have these skills as class skills. - Don't worry about it, because no matter what you do, your players will find some way to cheat the system. [/QUOTE]
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combining skills into Stealth a good thing?
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