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General Tabletop Discussion
*Pathfinder & Starfinder
combining skills into Stealth a good thing?
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<blockquote data-quote="ValhallaGH" data-source="post: 3023490" data-attributes="member: 41187"><p>I felt the same way for all the same reasons. Then I tried a few variant rule sets that had those worked into them and so I was forced to use them.</p><p></p><p>I noticed that across the board, competence went up, reducing the demand for magic items such as boots and cloaks of elvenkind, eyes of the eagle, rings of glibness and so forth. Once characters actually had the skill ranks needed to do those things, they focused their gold into weapons, armor, potions and spare diamonds (those rezzes are expensive). </p><p>This is good because those items tend to be key to most of the omgwtfbr0ken skill-based builds I've seen, so I don't feel bad at their disapearance from the game.</p><p></p><p>If you think that the level of skills competence in the game is just fine then there is no need for such a change and introducing it would increase the power level (albeit slightly) of everything. If you feel that there are not enough skill points, even for a 38 (natural starting) Int human Rogue, then you'll want to make changes in this direction.</p><p>It all comes down to how you want to play the game.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3023490, member: 41187"] I felt the same way for all the same reasons. Then I tried a few variant rule sets that had those worked into them and so I was forced to use them. I noticed that across the board, competence went up, reducing the demand for magic items such as boots and cloaks of elvenkind, eyes of the eagle, rings of glibness and so forth. Once characters actually had the skill ranks needed to do those things, they focused their gold into weapons, armor, potions and spare diamonds (those rezzes are expensive). This is good because those items tend to be key to most of the omgwtfbr0ken skill-based builds I've seen, so I don't feel bad at their disapearance from the game. If you think that the level of skills competence in the game is just fine then there is no need for such a change and introducing it would increase the power level (albeit slightly) of everything. If you feel that there are not enough skill points, even for a 38 (natural starting) Int human Rogue, then you'll want to make changes in this direction. It all comes down to how you want to play the game. [/QUOTE]
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combining skills into Stealth a good thing?
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