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Combining spells efficiently
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<blockquote data-quote="Saladrex" data-source="post: 142142" data-attributes="member: 3532"><p>Hello all,</p><p></p><p> This can be a thread where people describe nice spell combinations or tactics, not only for attack, but for defense and for "buddy improvement" too. </p><p> But I will start with a question:</p><p>- A Sorcerer who cast Prismatic Sphere and then casts Anti-Magic Field. As for the PS description he can go through the sphere without suffering its effects. As for the AMF description, it doesn't affect the PS (and both are 10' radius. AMF is the entire sphere, and PS is only a semi-sphere shell).</p><p> But what happens in the situation above? The main points are:</p><p> - By the time AMF is cast, does it become operational? (Remember that there is the Prismatic Sphere already in place) From my point of view: yes, and the caster gets a PS "shell" with an AMF "core"</p><p> - When the caster moves, AMF moves along, and PS is static.</p><p> - The AMF can't affect PS, but does it crosses the PS shell if the centers are not in the same place? (ie: the caster has moved but not crossed the PS shell)</p><p> - What happens when the caster crosses the PS? From my point of view: AMF functions normally, except on the PS "shell", where all the effects still affect the trespassers.</p></blockquote><p></p>
[QUOTE="Saladrex, post: 142142, member: 3532"] Hello all, This can be a thread where people describe nice spell combinations or tactics, not only for attack, but for defense and for "buddy improvement" too. But I will start with a question: - A Sorcerer who cast Prismatic Sphere and then casts Anti-Magic Field. As for the PS description he can go through the sphere without suffering its effects. As for the AMF description, it doesn't affect the PS (and both are 10' radius. AMF is the entire sphere, and PS is only a semi-sphere shell). But what happens in the situation above? The main points are: - By the time AMF is cast, does it become operational? (Remember that there is the Prismatic Sphere already in place) From my point of view: yes, and the caster gets a PS "shell" with an AMF "core" - When the caster moves, AMF moves along, and PS is static. - The AMF can't affect PS, but does it crosses the PS shell if the centers are not in the same place? (ie: the caster has moved but not crossed the PS shell) - What happens when the caster crosses the PS? From my point of view: AMF functions normally, except on the PS "shell", where all the effects still affect the trespassers. [/QUOTE]
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