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Combining Spells
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<blockquote data-quote="ChimericDream" data-source="post: 3005604" data-attributes="member: 43444"><p>Ok, so I've posted this on another forum or two, but a guy in my weekly game recommended this forum as a place where a lot of highly experienced people can be found.</p><p></p><p>I'm working on a system for spellcasters to weave spells together in a sort of cooperative spellcasting ability. Instead of getting the separate effects from the component spells, their magic will merge together to form enhanced, but usually shorter duration, spells.</p><p></p><p>I've created a feat for the occasion, and I've already statted out quite a few combos (with several in the works), but I'd really like some help fleshing this out some more with additional spell combinations. The spells don't necessarily have to be in the SRD, as I have, or have access to, a good number of the 3.5 stuff from Wizards.</p><p></p><p>So, without further adieus, here is the feat followed by the current list of statted spells and general concepts.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>And here is the list of combinations that have not yet been statted out.</p><ul> <li data-xf-list-type="ul">Fear + Calm Emotions = Fall unconcious</li> <li data-xf-list-type="ul">Fear + Haste = Massive adrenaline rush (exploding heart? insanity? con damage?)</li> <li data-xf-list-type="ul">Grease + Burning Hands (or other fire spell) = Napalm</li> <li data-xf-list-type="ul">Create Water + Lightning Bolt (or other electric spell) = "Electric" Napalm</li> <li data-xf-list-type="ul">Shocking Grasp + Entangle = Electricity renders foe helpless for a few rounds while their body twitches from the shock</li> <li data-xf-list-type="ul">Shocking Grasp (Burning Hands?) + Heat Metal = Metal armor heats to the point of becoming a liquid, dealing extra fire damage to creature and potentially destroying the armor.</li> <li data-xf-list-type="ul">Ray of Frost + Slow = Target turns to ice or becomes completely encased in it</li> <li data-xf-list-type="ul">Transmute Metal to Wood + Repel Wood = Turn enemies' weapons and armor to wood, then fling them and their equipment, dealing falling damage.</li> <li data-xf-list-type="ul">Stone Skin + Transmute Rock to Mud = Similar effect as disintigrate.</li> <li data-xf-list-type="ul">Flare + Searing Light = Minor sunburst type effect.</li> <li data-xf-list-type="ul">Acid Splash + Create Water = Acid rain</li> <li data-xf-list-type="ul">Polymorph + Ice Storm/Wind Wall/Fireball/Stone Shape = transform into medium elemental of appropriate type</li> <li data-xf-list-type="ul">silence + pass without trace = +20 to move silently, leave no tracks</li> <li data-xf-list-type="ul">shatter + sympathetic vibration = massive damage to objects</li> </ul><p>Any comments and additions are welcome, and if you've read this far, I salute you.</p></blockquote><p></p>
[QUOTE="ChimericDream, post: 3005604, member: 43444"] Ok, so I've posted this on another forum or two, but a guy in my weekly game recommended this forum as a place where a lot of highly experienced people can be found. I'm working on a system for spellcasters to weave spells together in a sort of cooperative spellcasting ability. Instead of getting the separate effects from the component spells, their magic will merge together to form enhanced, but usually shorter duration, spells. I've created a feat for the occasion, and I've already statted out quite a few combos (with several in the works), but I'd really like some help fleshing this out some more with additional spell combinations. The spells don't necessarily have to be in the SRD, as I have, or have access to, a good number of the 3.5 stuff from Wizards. So, without further adieus, here is the feat followed by the current list of statted spells and general concepts. And here is the list of combinations that have not yet been statted out. [list] [*]Fear + Calm Emotions = Fall unconcious [*]Fear + Haste = Massive adrenaline rush (exploding heart? insanity? con damage?) [*]Grease + Burning Hands (or other fire spell) = Napalm [*]Create Water + Lightning Bolt (or other electric spell) = "Electric" Napalm [*]Shocking Grasp + Entangle = Electricity renders foe helpless for a few rounds while their body twitches from the shock [*]Shocking Grasp (Burning Hands?) + Heat Metal = Metal armor heats to the point of becoming a liquid, dealing extra fire damage to creature and potentially destroying the armor. [*]Ray of Frost + Slow = Target turns to ice or becomes completely encased in it [*]Transmute Metal to Wood + Repel Wood = Turn enemies' weapons and armor to wood, then fling them and their equipment, dealing falling damage. [*]Stone Skin + Transmute Rock to Mud = Similar effect as disintigrate. [*]Flare + Searing Light = Minor sunburst type effect. [*]Acid Splash + Create Water = Acid rain [*]Polymorph + Ice Storm/Wind Wall/Fireball/Stone Shape = transform into medium elemental of appropriate type [*]silence + pass without trace = +20 to move silently, leave no tracks [*]shatter + sympathetic vibration = massive damage to objects [/list] Any comments and additions are welcome, and if you've read this far, I salute you. [/QUOTE]
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