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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Spells
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3007726" data-attributes="member: 20805"><p>This is a very interesting ability.. I like the concept, altho feel that the resulting customizes spells will be difficult to track, create, and balance.</p><p></p><p>However, if one were to use Element of Magic: Revised {a spell point alt-magic system} then this could be a tradition feat that reads:</p><p>Synergistic Casting:</p><p> You can ready to cast a signature spell in synergy with another Synergitic spellcaster. This signature spell may exceed your normal caster level by 1/4th. You must be in contact with the other caster, effectively limiting the number of synergistic casters to 9 medium sized creatures.</p><p> When a spell is cast this way, it can be disrupted at any time between the first synergistic casting and the final spellcasters action.</p><p></p><p>{Since readying an action means you actually go right before the ready trigger you can never actually have the *same* initiative...}</p><p></p><p>This would allow for some pretty nasty magics, and since EoM is designed to handle piling diverse effects up to make a spell, the balance issue is self-resolving.</p><p></p><p>But... let me allow you to go back to your creativity.. couple nice spells here!</p><p></p><p>Oh.. quick comment.. Napalm is written to be very nasty for a couple of first level spells. This combo, if I am reading it right, will deal an average of 29 points to a lone character who fails the intial save, and face possibly suffocation on the 5th round.</p><p>So, lets say Joe your 3rd level plain jane fighter gets hit with this and fails the REF save..... he is dead. Poof. Gone. 2 first level spells and a feat is all it took.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3007726, member: 20805"] This is a very interesting ability.. I like the concept, altho feel that the resulting customizes spells will be difficult to track, create, and balance. However, if one were to use Element of Magic: Revised {a spell point alt-magic system} then this could be a tradition feat that reads: Synergistic Casting: You can ready to cast a signature spell in synergy with another Synergitic spellcaster. This signature spell may exceed your normal caster level by 1/4th. You must be in contact with the other caster, effectively limiting the number of synergistic casters to 9 medium sized creatures. When a spell is cast this way, it can be disrupted at any time between the first synergistic casting and the final spellcasters action. {Since readying an action means you actually go right before the ready trigger you can never actually have the *same* initiative...} This would allow for some pretty nasty magics, and since EoM is designed to handle piling diverse effects up to make a spell, the balance issue is self-resolving. But... let me allow you to go back to your creativity.. couple nice spells here! Oh.. quick comment.. Napalm is written to be very nasty for a couple of first level spells. This combo, if I am reading it right, will deal an average of 29 points to a lone character who fails the intial save, and face possibly suffocation on the 5th round. So, lets say Joe your 3rd level plain jane fighter gets hit with this and fails the REF save..... he is dead. Poof. Gone. 2 first level spells and a feat is all it took. [/QUOTE]
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