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Combining the six stats with roles
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<blockquote data-quote="le Redoutable" data-source="post: 8995569" data-attributes="member: 7031865"><p>Edit : here you may skip ( sorry )</p><p></p><p></p><p>now there are six types of Classes :</p><p>Sorcerous</p><p>Master</p><p>Champion</p><p>Fighting</p><p>Amateur</p><p>Debutant</p><p></p><p>example for the Sorcerous Classes :</p><p></p><p><span style="font-family: 'courier new'">Cha ===> Bard</span></p><p><span style="font-family: 'courier new'">Str ===> Cleric</span></p><p><span style="font-family: 'courier new'">Wis ===> Druid</span></p><p><span style="font-family: 'courier new'">Con ===> Elementalist</span></p><p><span style="font-family: 'courier new'">Dex ===> Illusionnist</span></p><p><span style="font-family: 'courier new'">Int ===> Psionicist</span></p><p></p><p>your highest stat provides the Sorcerous Class you use</p><p>then the second stat gives the Master Class</p><p>etc</p><p></p><p>there must be at least one point of difference between two stats</p><p></p><p>you also have a Global Level, like</p><p>GL xp</p><p>1 1000xp</p><p>2 2000</p><p>3 4k</p><p>4 8k</p><p>5 15k</p><p>6 30k</p><p>7 60k</p><p>8 125k</p><p>9 250k</p><p>10 500k</p><p>11 750k</p><p>12 1M</p><p>+1 +250k</p><p></p><p>your xp lets you build your stats, using a multiplier</p><p>example :</p><p>GL 1 ===> 1000xp ===> stat_1 x stat_2 x stat_3 x stat_4 x stat_5 x stat_6 ===> 1x2x3x4x5x8 = 960xp</p><p></p><p>the Class associated to a given stat equals ( stat_n + GL ) / stat_level</p><p></p><p>with stat_level =</p><p>6 sorcerous</p><p>5 master</p><p>4 champion</p><p>3 fighting</p><p>2 amateur</p><p>1 debutant</p><p></p><p>et voilà!</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8995569, member: 7031865"] Edit : here you may skip ( sorry ) now there are six types of Classes : Sorcerous Master Champion Fighting Amateur Debutant example for the Sorcerous Classes : [FONT=courier new]Cha ===> Bard Str ===> Cleric Wis ===> Druid Con ===> Elementalist Dex ===> Illusionnist Int ===> Psionicist[/FONT] your highest stat provides the Sorcerous Class you use then the second stat gives the Master Class etc there must be at least one point of difference between two stats you also have a Global Level, like GL xp 1 1000xp 2 2000 3 4k 4 8k 5 15k 6 30k 7 60k 8 125k 9 250k 10 500k 11 750k 12 1M +1 +250k your xp lets you build your stats, using a multiplier example : GL 1 ===> 1000xp ===> stat_1 x stat_2 x stat_3 x stat_4 x stat_5 x stat_6 ===> 1x2x3x4x5x8 = 960xp the Class associated to a given stat equals ( stat_n + GL ) / stat_level with stat_level = 6 sorcerous 5 master 4 champion 3 fighting 2 amateur 1 debutant et voilà! [/QUOTE]
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