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Combining the sorcerer and wizard spell lists?
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<blockquote data-quote="Jester David" data-source="post: 6581559" data-attributes="member: 37579"><p>The only non-optional rules is Basic. The entire sorcerer class is optional.</p><p></p><p></p><p>An alternate story isn't a class, it's a character. It's a backstory for how your character learned magic. </p><p></p><p>We don't need a defiler class, a sha' ir class, Dragonlance primal sorcerer and moon god wizard classes, a blood mage class, a Merlin class, etc. </p><p></p><p>After all, magic is both learned and genetic in many, many different forms of fiction (from Harry Potter to the Dresden Files) so there's nothing stopping the sorcerer and wizard from being the same mechanical implementation of different stories.</p><p>Where magic comes from and how people become spellcasters is a campaign decision, a world decision, not a generic system decision. </p><p></p><p></p><p>If it's that vital to your character concept, ask your DM to put that spell on the list. Bam. Fixed. But that very niche concept of sorcerous cavalry is not so common that every single sorcerer needs the option of having that spell. </p><p></p><p>Back in 3e, even with access to the full list of wizard spells, most sorcerers only drew from a select list. It was self-limiting. Most of the spell options were trap options. It slowed down levelling as the sorcerer went through this giant list of spells 75% of which were unneeded and irrelevant, looking for the few gems. That's unneeded and awkward, a barrier to play. </p><p></p><p></p><p>Sorcerers do have a range of builds beyond blaster. But each theme really only needs two spells in each level. A third spell is a tease, because it can only be learned at the cost of a higher level spell. </p><p>To learn that third 3rd-level illusion or enchantment spell you need to sacrifice a 4th-level or 5th-level spell known.</p><p></p><p>Similarly, spells you only need to cast once a day are a waste for sorcerers. When you know only one 3rd-level spell but can cast it twice, if you only ever need to use it once that's a wasted slot. Admittedly, 5e helps with this a little, as you can cast a lower level spell using a higher slot, but it doesn't feel as flashy or effective. It's better to just get a spell that you want to cast 2+ times per day.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6581559, member: 37579"] The only non-optional rules is Basic. The entire sorcerer class is optional. An alternate story isn't a class, it's a character. It's a backstory for how your character learned magic. We don't need a defiler class, a sha' ir class, Dragonlance primal sorcerer and moon god wizard classes, a blood mage class, a Merlin class, etc. After all, magic is both learned and genetic in many, many different forms of fiction (from Harry Potter to the Dresden Files) so there's nothing stopping the sorcerer and wizard from being the same mechanical implementation of different stories. Where magic comes from and how people become spellcasters is a campaign decision, a world decision, not a generic system decision. If it's that vital to your character concept, ask your DM to put that spell on the list. Bam. Fixed. But that very niche concept of sorcerous cavalry is not so common that every single sorcerer needs the option of having that spell. Back in 3e, even with access to the full list of wizard spells, most sorcerers only drew from a select list. It was self-limiting. Most of the spell options were trap options. It slowed down levelling as the sorcerer went through this giant list of spells 75% of which were unneeded and irrelevant, looking for the few gems. That's unneeded and awkward, a barrier to play. Sorcerers do have a range of builds beyond blaster. But each theme really only needs two spells in each level. A third spell is a tease, because it can only be learned at the cost of a higher level spell. To learn that third 3rd-level illusion or enchantment spell you need to sacrifice a 4th-level or 5th-level spell known. Similarly, spells you only need to cast once a day are a waste for sorcerers. When you know only one 3rd-level spell but can cast it twice, if you only ever need to use it once that's a wasted slot. Admittedly, 5e helps with this a little, as you can cast a lower level spell using a higher slot, but it doesn't feel as flashy or effective. It's better to just get a spell that you want to cast 2+ times per day. [/QUOTE]
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