Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Combining the sorcerer and wizard spell lists?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6581599" data-attributes="member: 6689464"><p>Basic is Basic, Standard is Standard, and in Standard the sorcerer is not considered optional. And more so, the PotA spells will eventually phase out. </p><p></p><p></p><p></p><p>I agree that it could be good to have a single generic spellcasting class, but the wizard isn't that class, it is an extremely specific version of what a spellcaster can be, and it is very limiting. </p><p></p><p></p><p>But that is an exclusionary vision, and it won't always work. And this is a thread about the effects of just using all wizard spells for the sorcerer -ask the DM won't work if the DM is the one asking-. And how do you know how common or uncommon it is? And how the designers would know it? the sorcerer wasn't on the open playtest and except for the last survey they have asked exactly zero feedback on the sorcerer. </p><p></p><p></p><p>But traps imply optimization, not everybody optimizes, it is possible to have fun with suboptimal things, and on top optimization can have different goals. What is a trap for a player, is fun for another one. And this "most sorcerers" cannot be proved (or disproved) </p><p></p><p></p><p>Ok, show me how to make a 100% utility caster that is useful and not make your party regret they didn't bring a wizard, a charming high level illusionist, an effective gish, an eldritch artisan, a friend to all living things sorcerer, a sorcerous thief, a caster killer sorcerer and a hunter sorcerer. All effective at all levels. And that is without entering into longer term effects or reality shaping. </p><p></p><p></p><p>Or you could relearn a lower level spell, having two good spells for the concept, but lacking the third only makes you inferior to the wizard who can casually dabble in your niche and outdo you. This is the thing, sorcerers are niche grabbing casters, but lacking access to niche-filling spells reduces the number of niches you can occupy effectively. </p><p> </p><p></p><p></p><p>Or you can relearn a lower level spell and have two spells to chose in that slot, really, being able to relearn spells each level is a boon, at certain point lower level slots are more useful for metamagic than for spells, and if a low level spell is very good, you may want to cast it in a higher level slot anyway. And isn't mage armor one of these spells you only cast once a day?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6581599, member: 6689464"] Basic is Basic, Standard is Standard, and in Standard the sorcerer is not considered optional. And more so, the PotA spells will eventually phase out. I agree that it could be good to have a single generic spellcasting class, but the wizard isn't that class, it is an extremely specific version of what a spellcaster can be, and it is very limiting. But that is an exclusionary vision, and it won't always work. And this is a thread about the effects of just using all wizard spells for the sorcerer -ask the DM won't work if the DM is the one asking-. And how do you know how common or uncommon it is? And how the designers would know it? the sorcerer wasn't on the open playtest and except for the last survey they have asked exactly zero feedback on the sorcerer. But traps imply optimization, not everybody optimizes, it is possible to have fun with suboptimal things, and on top optimization can have different goals. What is a trap for a player, is fun for another one. And this "most sorcerers" cannot be proved (or disproved) Ok, show me how to make a 100% utility caster that is useful and not make your party regret they didn't bring a wizard, a charming high level illusionist, an effective gish, an eldritch artisan, a friend to all living things sorcerer, a sorcerous thief, a caster killer sorcerer and a hunter sorcerer. All effective at all levels. And that is without entering into longer term effects or reality shaping. Or you could relearn a lower level spell, having two good spells for the concept, but lacking the third only makes you inferior to the wizard who can casually dabble in your niche and outdo you. This is the thing, sorcerers are niche grabbing casters, but lacking access to niche-filling spells reduces the number of niches you can occupy effectively. Or you can relearn a lower level spell and have two spells to chose in that slot, really, being able to relearn spells each level is a boon, at certain point lower level slots are more useful for metamagic than for spells, and if a low level spell is very good, you may want to cast it in a higher level slot anyway. And isn't mage armor one of these spells you only cast once a day? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combining the sorcerer and wizard spell lists?
Top