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Combining the sorcerer and wizard spell lists?
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<blockquote data-quote="Quickleaf" data-source="post: 6581647" data-attributes="member: 20323"><p>Well, you could play a wizard, choose a thematic limited set of spells, and just play up the social difference between your PC and other wizards. That definition of a "sorcerer" doesn't go deep enough to differentiating it from a wizard, and probably is why people are complaining about the sorcerer's nonsensical spell list.</p><p></p><p>In the 5e PHB, they say "No one chooses sorcery; the power chooses the sorcerer" and "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped."</p><p></p><p>The things that leap out as class design precepts to me are that...</p><ul> <li data-xf-list-type="ul">Magic / "The Power" (of the sort sorcerers wield) has a will of its own, not sentience necessarily, but some kind of tie into destiny. Like the Force. This suggests all sorcerers should have a mechanic akin to Wild Magic Surges, something that can express itself unexpectedly as a manifestation of "The Power."</li> <li data-xf-list-type="ul">Magic "suffuses" a sorcerer, meaning they are walking magic sponges or at least they radiate magic if someone casts a detect magic on them. This suggests that magic resistance, detecting magic, discharging pure magic, and/or dispelling or absorbing magic should be features of any sorcerer. And possibly indicates that the sorcerer should appear "magical" when casting spells.</li> <li data-xf-list-type="ul">A sorcerer's magic is a "latent power, waiting to be tapped." That suggests some sort of exertion/exhaustion/over-channel ability should be available to any sorcerer. It also suggests that sorcerers don't need to prepare spells (which is already the case). And maybe it suggests some sort of buildup of energies if a sorcerer doesn't cast spells?</li> </ul><p></p><p>From this I get the idea that a sorcerer isn't totally in control of his or her magic, which is just waiting to burst out. That should have a mechanical representation. I also would assume that a sorcerer should relate differently to magic than other casters, whether that's confounding detect magic cast upon them, detecting magic at-will, being immune (or especially vulnerable) to dispel magic, or something more interesting. Since magic seems to be linked to the sorcerer's very essence, I also get the impresssion a sorcerer should be able to push their limits of Spellcasting at the expense of their well-being.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6581647, member: 20323"] Well, you could play a wizard, choose a thematic limited set of spells, and just play up the social difference between your PC and other wizards. That definition of a "sorcerer" doesn't go deep enough to differentiating it from a wizard, and probably is why people are complaining about the sorcerer's nonsensical spell list. In the 5e PHB, they say "No one chooses sorcery; the power chooses the sorcerer" and "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped." The things that leap out as class design precepts to me are that... [list][*]Magic / "The Power" (of the sort sorcerers wield) has a will of its own, not sentience necessarily, but some kind of tie into destiny. Like the Force. This suggests all sorcerers should have a mechanic akin to Wild Magic Surges, something that can express itself unexpectedly as a manifestation of "The Power." [*]Magic "suffuses" a sorcerer, meaning they are walking magic sponges or at least they radiate magic if someone casts a detect magic on them. This suggests that magic resistance, detecting magic, discharging pure magic, and/or dispelling or absorbing magic should be features of any sorcerer. And possibly indicates that the sorcerer should appear "magical" when casting spells. [*]A sorcerer's magic is a "latent power, waiting to be tapped." That suggests some sort of exertion/exhaustion/over-channel ability should be available to any sorcerer. It also suggests that sorcerers don't need to prepare spells (which is already the case). And maybe it suggests some sort of buildup of energies if a sorcerer doesn't cast spells?[/list] From this I get the idea that a sorcerer isn't totally in control of his or her magic, which is just waiting to burst out. That should have a mechanical representation. I also would assume that a sorcerer should relate differently to magic than other casters, whether that's confounding detect magic cast upon them, detecting magic at-will, being immune (or especially vulnerable) to dispel magic, or something more interesting. Since magic seems to be linked to the sorcerer's very essence, I also get the impresssion a sorcerer should be able to push their limits of Spellcasting at the expense of their well-being. [/QUOTE]
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