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Combining the sorcerer and wizard spell lists?
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<blockquote data-quote="Quickleaf" data-source="post: 6581965" data-attributes="member: 20323"><p>I couldn't understand some of this, but I'll reply to what I did understand...</p><p></p><p>To be clear, I don't think the concept is weak, I think the mechanical execution is weak. What about the sorcerer's mechanical design makes them "easy to be irresponsible with" or "something to fear" (that the wizard doesn't get)?</p><p></p><p></p><p>I understand that there's a story argument, but to justify a class you also need mechanics that are unique and back up that story. For example, how many of those examples use material components for their powers? None, right? So if those are your examples for sorcerers, then arguably sorcerer spells shouldn't require material components. Period. Instead they use components like any other wizard/warlock, and arcane foci like any other wizard/warlock. This is a smalle example of design not reinforcing story.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6581965, member: 20323"] I couldn't understand some of this, but I'll reply to what I did understand... To be clear, I don't think the concept is weak, I think the mechanical execution is weak. What about the sorcerer's mechanical design makes them "easy to be irresponsible with" or "something to fear" (that the wizard doesn't get)? I understand that there's a story argument, but to justify a class you also need mechanics that are unique and back up that story. For example, how many of those examples use material components for their powers? None, right? So if those are your examples for sorcerers, then arguably sorcerer spells shouldn't require material components. Period. Instead they use components like any other wizard/warlock, and arcane foci like any other wizard/warlock. This is a smalle example of design not reinforcing story. [/QUOTE]
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Combining the sorcerer and wizard spell lists?
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