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Combining Vancian and Will/Daily from 4E
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<blockquote data-quote="dkyle" data-source="post: 5873399" data-attributes="member: 70707"><p>If I stabbed someone IRL, I'd expect them to either be down on the ground, or at least suffering some serious hindrance to their actions. After a single stab wound. I'd also expect them to bleed out, continuously until getting treatment, and not just a single chunk of "HP" all at once. None of that is reflected by the HP system. HP is completely ridiculous, but it makes for a simple, easy to use game system.</p><p></p><p>If I use an encounter power, it means I'm performing an unusually strenuous maneuver. Any real-world fighter knows the power of fatigue, and understands that pacing is hugely important. Now, is it a little ridiculous that the fatigue is localized to a specific maneuver? Sure. But my point is that that little abstraction is nothing compared to HP. It's not "realistic", but it makes for a simple, easy to use game system.</p><p></p><p>Seems to me, the more important a system is, the more detail we should expect in it. HP is a matter of life or death, yet is extremely simplified. Martial encounter powers are a relatively minor matter of a few special options for a small subset of classes, yet has an even more detailed system than HP. Why is that not enough?</p></blockquote><p></p>
[QUOTE="dkyle, post: 5873399, member: 70707"] If I stabbed someone IRL, I'd expect them to either be down on the ground, or at least suffering some serious hindrance to their actions. After a single stab wound. I'd also expect them to bleed out, continuously until getting treatment, and not just a single chunk of "HP" all at once. None of that is reflected by the HP system. HP is completely ridiculous, but it makes for a simple, easy to use game system. If I use an encounter power, it means I'm performing an unusually strenuous maneuver. Any real-world fighter knows the power of fatigue, and understands that pacing is hugely important. Now, is it a little ridiculous that the fatigue is localized to a specific maneuver? Sure. But my point is that that little abstraction is nothing compared to HP. It's not "realistic", but it makes for a simple, easy to use game system. Seems to me, the more important a system is, the more detail we should expect in it. HP is a matter of life or death, yet is extremely simplified. Martial encounter powers are a relatively minor matter of a few special options for a small subset of classes, yet has an even more detailed system than HP. Why is that not enough? [/QUOTE]
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