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Combining Vancian and Will/Daily from 4E
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<blockquote data-quote="Arlough" data-source="post: 5873513" data-attributes="member: 79335"><p>Now that we have cleared up that we are all different, except that guy, I shall now arbitrarily claim that our experiences are exactly as common as yours.</p><p></p><p></p><p>I, thanks to a friend of mine, was able to see early on that I made the flavor and the mechanics made... the result of a set of rules. My first Bard in 4e was just a reflavored warlord, for example. The sorcerer was chosen to have a wizardy feel without all the rule complications and binder of spell pages. While my wizard carries a spellbook, I as a player do not want to.</p><p></p><p>See arbitrary claim above.</p><p></p><p>Just a guess, but you may have had a different DM and group. You probably also never had someone in your group who calculated the cost of using leadersihp to hire hundreds of level 1 NPCs (more) with wands of magic missile (no miss = usable by the level 1 NPCs) to take out a BBEG in one giant <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre" target="_blank">Macross Missile Massacre</a> either. (Just a note, it succeeded too.)</p><p>As soon as we figured out how cheap it was to get wands made by third parties, thus saving us the XP cost, we were all over finding new ways to survive via wands.</p><p></p><p>Really, because you answered them as though they do.</p><p>The magic system in previous editions (vancian) caused players in our experience to choose to try and find workarounds. The workarounds included things that look suspiciously like 4e powers. The topic is "Combining <strong>Vanican</strong> and Will/Daily from <strong>4E</strong></p><p></p><p></p><p>While I can see the logic in this, this isn't an election. This is our fantasy game we play in our leisure time. Your statement equates to "In my fantasy, I guess I'll <u>settle</u> for this." which I do not accept. So I am willing to try other ways of doing things, even combining a system I kinda like with one I strongly dislike in the hopes of it becoming something I really like.</p><p></p><p></p><p></p><p>Does anyone else see the irony in pointing to <strong>Real Life</strong> as an example of how things should be done mechanically in a forum thread about the appropriate execution of <strong>Magic?</strong>!?!?</p><p></p><p>I have had the unfortunate experience of being in the ER when a victim of a knifing (kitchen knife at that) was brought in. He was not bleeding out RL HP. He was just bleeding, badly. Two strokes of a chef's knife and, without our amazing modern emergency response and medical repair system, he would have been dead. In fact, either wound should have done him in without aid.</p><p>IRL, wounds of the sort we supposedly would get in D&D are fatal. Especially in a world with medieval level sanitation and medical knowledge. If you want to up it to Revolutionary War tech, then you may be able to get away with being an adventurer with multiple amputations by the time you reach 5th level.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5873513, member: 79335"] Now that we have cleared up that we are all different, except that guy, I shall now arbitrarily claim that our experiences are exactly as common as yours. I, thanks to a friend of mine, was able to see early on that I made the flavor and the mechanics made... the result of a set of rules. My first Bard in 4e was just a reflavored warlord, for example. The sorcerer was chosen to have a wizardy feel without all the rule complications and binder of spell pages. While my wizard carries a spellbook, I as a player do not want to. See arbitrary claim above. Just a guess, but you may have had a different DM and group. You probably also never had someone in your group who calculated the cost of using leadersihp to hire hundreds of level 1 NPCs (more) with wands of magic missile (no miss = usable by the level 1 NPCs) to take out a BBEG in one giant [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre"]Macross Missile Massacre[/URL] either. (Just a note, it succeeded too.) As soon as we figured out how cheap it was to get wands made by third parties, thus saving us the XP cost, we were all over finding new ways to survive via wands. Really, because you answered them as though they do. The magic system in previous editions (vancian) caused players in our experience to choose to try and find workarounds. The workarounds included things that look suspiciously like 4e powers. The topic is "Combining [b]Vanican[/b] and Will/Daily from [b]4E[/b] While I can see the logic in this, this isn't an election. This is our fantasy game we play in our leisure time. Your statement equates to "In my fantasy, I guess I'll [U]settle[/U] for this." which I do not accept. So I am willing to try other ways of doing things, even combining a system I kinda like with one I strongly dislike in the hopes of it becoming something I really like. Does anyone else see the irony in pointing to [B]Real Life[/B] as an example of how things should be done mechanically in a forum thread about the appropriate execution of [B]Magic?[/B]!?!? I have had the unfortunate experience of being in the ER when a victim of a knifing (kitchen knife at that) was brought in. He was not bleeding out RL HP. He was just bleeding, badly. Two strokes of a chef's knife and, without our amazing modern emergency response and medical repair system, he would have been dead. In fact, either wound should have done him in without aid. IRL, wounds of the sort we supposedly would get in D&D are fatal. Especially in a world with medieval level sanitation and medical knowledge. If you want to up it to Revolutionary War tech, then you may be able to get away with being an adventurer with multiple amputations by the time you reach 5th level. [/QUOTE]
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