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Combining Vancian and Will/Daily from 4E
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<blockquote data-quote="Neonchameleon" data-source="post: 5878859" data-attributes="member: 87792"><p>It's not that each encounter has its own energy reserve. It's that when you rest you recover a certain proportion of your energy. And to me that makes perfect sense - both that you recover some and that you don't recover all.</p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> </p><p>If I stab someone with a knife IRL and score a critical hit I expect them to <em>die</em>. Not "Lose d4+2 hit points, either maximised or doubled - which is less than a second level fighter gets".</p><p> </p><p>Saying "use an encounter power in real life" is about as meaningful as saying "roll a skill check in real life". Unless you say what the encounter power is or what the skill check is and what the context is I can't say what you are doing.</p><p> </p><p></p><p></p><p>The trouble here is that a specialist wizard is more powerful than a sorceror, period. </p><p> </p><p>If the level is odd, a wizard should be able to cast 3 spells of their highest level (and knows two). 1 for being a wizard, 1 for the specialist school, and 1 for high int. Of their second highest level, the wizard should be able to cast four spells. And know a minimum of four. The sorceror <em>can't</em> cast anything of a spell level equal to the wizard's highest level, can cast four spells of their second highest level, and only knows two. </p><p> </p><p>If the level is even, the sorceror knows 1 spell of his highest level and can cast it four times in a day. The wizard knows four and can cast up to four times - so the wizard, if he chooses, can spam with the sorceror at the highest level of spells - assuming he wants no flexibility. At the second level of spells, the sorceror knows two and can cast up to six times a day. The wizard only can cast four times a day but knows four separate spells.</p><p> </p><p>So even in terms of spam-casting, a specialist 3e Wizard is only <em>slightly</em> behind the sorceror at even levels and is ridiculously far ahead at odd. And flexibility is power. So are free bonus feats (especially Scribe Scroll), and skill points. Which means there is a reason the wizard was preferred to the sorceror by most people. It's better at the same job.</p><p> </p><p></p><p></p><p>Make them yourselves. <a href="http://www.google.co.uk/url?q=http://community.wizards.com/go/thread/view/75882/19872242/Experience_is_a_River&sa=U&ei=676GT6-8NuKk0QWYk7XZBw&ved=0CBMQFjAA&usg=AFQjCNF0Seln13TTC91VcOmxaw9MGZdL2g" target="_blank">XP is a river</a>.</p><p> </p><p></p><p> </p><p>Yup. And yet a dagger does 1d4 + modifier damage in D&D.</p><p> </p><p></p><p> </p><p>Or 4e players are a significant number but not enough for Hasbro's brand target. For that matter it is highly unlikely that if you combine all 3e players with all Pathfinder players it's enough for the $50 million/year Hasbro wants.</p><p> </p><p></p><p> </p><p>And that's 60,000 people giving income <em>every month</em>. At one of my tables of 5 D&D players, we have a total of 1 with a subscription. And 1 other with most of the books but a lapsed subscription (me). 60,000 is a <em>lower bound</em> on active players buying stuff.</p><p> </p><p></p><p> </p><p>The only way you can do that with anything approximating balance is to put everyone onto simmilar cooldowns.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5878859, member: 87792"] It's not that each encounter has its own energy reserve. It's that when you rest you recover a certain proportion of your energy. And to me that makes perfect sense - both that you recover some and that you don't recover all. If I stab someone with a knife IRL and score a critical hit I expect them to [I]die[/I]. Not "Lose d4+2 hit points, either maximised or doubled - which is less than a second level fighter gets". Saying "use an encounter power in real life" is about as meaningful as saying "roll a skill check in real life". Unless you say what the encounter power is or what the skill check is and what the context is I can't say what you are doing. The trouble here is that a specialist wizard is more powerful than a sorceror, period. If the level is odd, a wizard should be able to cast 3 spells of their highest level (and knows two). 1 for being a wizard, 1 for the specialist school, and 1 for high int. Of their second highest level, the wizard should be able to cast four spells. And know a minimum of four. The sorceror [I]can't[/I] cast anything of a spell level equal to the wizard's highest level, can cast four spells of their second highest level, and only knows two. If the level is even, the sorceror knows 1 spell of his highest level and can cast it four times in a day. The wizard knows four and can cast up to four times - so the wizard, if he chooses, can spam with the sorceror at the highest level of spells - assuming he wants no flexibility. At the second level of spells, the sorceror knows two and can cast up to six times a day. The wizard only can cast four times a day but knows four separate spells. So even in terms of spam-casting, a specialist 3e Wizard is only [I]slightly[/I] behind the sorceror at even levels and is ridiculously far ahead at odd. And flexibility is power. So are free bonus feats (especially Scribe Scroll), and skill points. Which means there is a reason the wizard was preferred to the sorceror by most people. It's better at the same job. Make them yourselves. [url=http://www.google.co.uk/url?q=http://community.wizards.com/go/thread/view/75882/19872242/Experience_is_a_River&sa=U&ei=676GT6-8NuKk0QWYk7XZBw&ved=0CBMQFjAA&usg=AFQjCNF0Seln13TTC91VcOmxaw9MGZdL2g]XP is a river[/url]. Yup. And yet a dagger does 1d4 + modifier damage in D&D. Or 4e players are a significant number but not enough for Hasbro's brand target. For that matter it is highly unlikely that if you combine all 3e players with all Pathfinder players it's enough for the $50 million/year Hasbro wants. And that's 60,000 people giving income [I]every month[/I]. At one of my tables of 5 D&D players, we have a total of 1 with a subscription. And 1 other with most of the books but a lapsed subscription (me). 60,000 is a [I]lower bound[/I] on active players buying stuff. The only way you can do that with anything approximating balance is to put everyone onto simmilar cooldowns. [/QUOTE]
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