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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Wizard and Cleric Spells
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<blockquote data-quote="ScardPtori" data-source="post: 3420366" data-attributes="member: 42434"><p>I am in the processes of reworking my homebrew campaign world and I had an interesting idea that I wanted to get some feedback on.</p><p></p><p>In my world, there are those who believe that divine magic is a power granted by the gods, and there are some who believe that divine magic is just another form of magic, not unlike arcane magic. (Both require meditation, use verbal and somatic components to correctly channel the energy. The primary difference is that in one you have to learn the magic from another person and in the other you “just know it” similar to how a spontaneous caster just knows how to cast their spells.) So this has led me to wonder why not just combine the wizard and clerical spells.</p><p></p><p>My thoughts are to perhaps do away with the cleric class, and make both wizard and cleric spells accessible to wizards. This would not change the druid’s spell list or how they gain spells and it would not change the spells available to a sorcerer. Primarily, I would be looking to give the wizard the ability to cast heals and buffs in addition to their normal abilities. I know that turning undead would not be available as a class feature, but I would probably make it available as a feat. (I might even consider leaving clerics in as an option, but this would allow healing to be available in a non-deity given way.)</p><p></p><p>To counter the additional spell options given to wizards, I might consider doing away with the familiar and/or the bonus feats so that the wizard would not be viewed as over powered.</p><p></p><p>So does anyone know if anyone has tried this before? And would this affect balance and game play? (I’m not looking to allow a gestalt character in a group of normal PCs.)</p></blockquote><p></p>
[QUOTE="ScardPtori, post: 3420366, member: 42434"] I am in the processes of reworking my homebrew campaign world and I had an interesting idea that I wanted to get some feedback on. In my world, there are those who believe that divine magic is a power granted by the gods, and there are some who believe that divine magic is just another form of magic, not unlike arcane magic. (Both require meditation, use verbal and somatic components to correctly channel the energy. The primary difference is that in one you have to learn the magic from another person and in the other you “just know it” similar to how a spontaneous caster just knows how to cast their spells.) So this has led me to wonder why not just combine the wizard and clerical spells. My thoughts are to perhaps do away with the cleric class, and make both wizard and cleric spells accessible to wizards. This would not change the druid’s spell list or how they gain spells and it would not change the spells available to a sorcerer. Primarily, I would be looking to give the wizard the ability to cast heals and buffs in addition to their normal abilities. I know that turning undead would not be available as a class feature, but I would probably make it available as a feat. (I might even consider leaving clerics in as an option, but this would allow healing to be available in a non-deity given way.) To counter the additional spell options given to wizards, I might consider doing away with the familiar and/or the bonus feats so that the wizard would not be viewed as over powered. So does anyone know if anyone has tried this before? And would this affect balance and game play? (I’m not looking to allow a gestalt character in a group of normal PCs.) [/QUOTE]
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Combining Wizard and Cleric Spells
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