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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Wizard and Cleric Spells
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<blockquote data-quote="Nifft" data-source="post: 3420439" data-attributes="member: 6562"><p>Cleric spells are great for several things:</p><p></p><p>1/ Condition removal (this isn't a power-up; you're giving Wizards access to a new role, not a new attack);</p><p></p><p>2/ Group-buff (this is a power-up for the whole party, if the Wizard uses these very unsexy and unexciting spells); and</p><p></p><p>3/ Self-buff (no single-classed Wizard in his right mind is going to cast <em>divine power</em> and <em>righteous might</em> and charge into melee).</p><p></p><p>Clerics also have inexplicable early access to several spells (like <em>plane shift</em> and <em>animate dead</em>); giving those to Wizards won't hurt things much, and should go far in making them feel like they really are the primary spellcasters.</p><p></p><p>Giving a Necromancer access to the various <em>inflict</em> spells will make him much happier. Now he can actually repair his undead minions!</p><p></p><p>- - -</p><p></p><p>I suggest that you force ALL Wizards to be specialists. This reduces their spell lists significantly, and means you could still have two (or more) Wizards in a party, each contributing very differently.</p><p></p><p>I suggest Priest as a prestige class. It would have reduced casting, d8 HD, good Fort & Will saves, and grant you Turn or Rebuke Undead and eventually the ability to cast Cleric spells while in armor. Or your spells would gain a Focus component (holy symbol) when you're in armor.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3420439, member: 6562"] Cleric spells are great for several things: 1/ Condition removal (this isn't a power-up; you're giving Wizards access to a new role, not a new attack); 2/ Group-buff (this is a power-up for the whole party, if the Wizard uses these very unsexy and unexciting spells); and 3/ Self-buff (no single-classed Wizard in his right mind is going to cast [i]divine power[/i] and [i]righteous might[/i] and charge into melee). Clerics also have inexplicable early access to several spells (like [i]plane shift[/i] and [i]animate dead[/i]); giving those to Wizards won't hurt things much, and should go far in making them feel like they really are the primary spellcasters. Giving a Necromancer access to the various [i]inflict[/i] spells will make him much happier. Now he can actually repair his undead minions! - - - I suggest that you force ALL Wizards to be specialists. This reduces their spell lists significantly, and means you could still have two (or more) Wizards in a party, each contributing very differently. I suggest Priest as a prestige class. It would have reduced casting, d8 HD, good Fort & Will saves, and grant you Turn or Rebuke Undead and eventually the ability to cast Cleric spells while in armor. Or your spells would gain a Focus component (holy symbol) when you're in armor. Cheers, -- N [/QUOTE]
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