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Combining Zeitgeist with Spheres of Power
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<blockquote data-quote="RangerWickett" data-source="post: 6814666" data-attributes="member: 63"><p>I think you should have few problems. I try to make very few assumptions of what the PCs have access to. When long-distance travel is needed, the party either can requisition a ship or call in a favor to get someone to teleport them. Theoretically the whole campaign could be done by a group of fighters with no magic (well, some potions and such would help), though it'd be useful if they had a diversity of skills, because investigation is key. I mean, there are a few places where we assume the party will use magic in an investigation (like following a magical aura), but the PCs can fairly easily requisition a mage to cast any necessary spells for them. </p><p></p><p>Now, as for the bad guys, of course if you plan to use a variant magic system it would require a lot of tweaking to change all the spellcasting enemies to use the same system. I mean, there aren't a <em>ton</em> of spellcaster enemies, but there are monsters that use spell-like abilities, elementals, ghosts, and such. Most of it could just run under the hood without the PCs being any the wiser.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6814666, member: 63"] I think you should have few problems. I try to make very few assumptions of what the PCs have access to. When long-distance travel is needed, the party either can requisition a ship or call in a favor to get someone to teleport them. Theoretically the whole campaign could be done by a group of fighters with no magic (well, some potions and such would help), though it'd be useful if they had a diversity of skills, because investigation is key. I mean, there are a few places where we assume the party will use magic in an investigation (like following a magical aura), but the PCs can fairly easily requisition a mage to cast any necessary spells for them. Now, as for the bad guys, of course if you plan to use a variant magic system it would require a lot of tweaking to change all the spellcasting enemies to use the same system. I mean, there aren't a [i]ton[/i] of spellcaster enemies, but there are monsters that use spell-like abilities, elementals, ghosts, and such. Most of it could just run under the hood without the PCs being any the wiser. [/QUOTE]
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