Asmor
First Post
Fear the Boot recently had a bonus show where listeners sent in their own GM profiles, descriptions in their own words of how they GMed.
One of the profiles featured an idea I found very intriguing. In a nutshell, when he was designing encounters, he took a look at his players' character sheets and selected something to feature in the encounter. It could be absolutely anything, and it needn't be the only way to solve the problem, but it was a good way to solve the problem. A specific example he gave was that if he decides to focus on a PC's adamantine weapon, they're going to come up with an unattended object that they've got to hack up.
He said that by the end of his last D&D campaign, his characters had used every skill, every class ability, every racial ability, every magic item, everything.
Maybe this is obvious to others, but I just think that's a fantastic tip. It gives the DM inspiration, it gives you an actual method of planning for PCs to shine, and most importantly, it lets the players make use of the choices they've chosen.
One of the profiles featured an idea I found very intriguing. In a nutshell, when he was designing encounters, he took a look at his players' character sheets and selected something to feature in the encounter. It could be absolutely anything, and it needn't be the only way to solve the problem, but it was a good way to solve the problem. A specific example he gave was that if he decides to focus on a PC's adamantine weapon, they're going to come up with an unattended object that they've got to hack up.
He said that by the end of his last D&D campaign, his characters had used every skill, every class ability, every racial ability, every magic item, everything.
Maybe this is obvious to others, but I just think that's a fantastic tip. It gives the DM inspiration, it gives you an actual method of planning for PCs to shine, and most importantly, it lets the players make use of the choices they've chosen.