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Combo menu encounter design
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<blockquote data-quote="Asmor" data-source="post: 4547151" data-attributes="member: 1154"><p>Fear the Boot recently had a bonus show where listeners sent in their own <a href="http://www.feartheboot.com/ftb/?p=487" target="_blank">GM profiles</a>, descriptions in their own words of how they GMed.</p><p></p><p>One of the profiles featured an idea I found very intriguing. In a nutshell, when he was designing encounters, he took a look at his players' character sheets and <strong>selected something to feature in the encounter</strong>. It could be absolutely anything, and it needn't be the only way to solve the problem, but it was a good way to solve the problem. A specific example he gave was that if he decides to focus on a PC's adamantine weapon, they're going to come up with an unattended object that they've got to hack up.</p><p></p><p>He said that by the end of his last D&D campaign, his characters had used every skill, every class ability, every racial ability, every magic item, everything.</p><p></p><p>Maybe this is obvious to others, but I just think that's a fantastic tip. It gives the DM inspiration, it gives you an actual method of planning for PCs to shine, and most importantly, <strong>it lets the players make use of the choices they've chosen</strong>.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4547151, member: 1154"] Fear the Boot recently had a bonus show where listeners sent in their own [url=http://www.feartheboot.com/ftb/?p=487]GM profiles[/url], descriptions in their own words of how they GMed. One of the profiles featured an idea I found very intriguing. In a nutshell, when he was designing encounters, he took a look at his players' character sheets and [b]selected something to feature in the encounter[/b]. It could be absolutely anything, and it needn't be the only way to solve the problem, but it was a good way to solve the problem. A specific example he gave was that if he decides to focus on a PC's adamantine weapon, they're going to come up with an unattended object that they've got to hack up. He said that by the end of his last D&D campaign, his characters had used every skill, every class ability, every racial ability, every magic item, everything. Maybe this is obvious to others, but I just think that's a fantastic tip. It gives the DM inspiration, it gives you an actual method of planning for PCs to shine, and most importantly, [b]it lets the players make use of the choices they've chosen[/b]. [/QUOTE]
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