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'Combo' Spells to increase action economy, bypass cocentration
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<blockquote data-quote="jgsugden" data-source="post: 7296620" data-attributes="member: 2629"><p>GREAT IDEA! That's what I suggested in the first post. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Blur + expeditious is a good example I would never have come up with because blur never saw much play in my games, but it is low enough level to combine in a practical way. Other suggestions out there?</p><p>No. It would either be far, far, far, far more (if you allowed for any possible combination), or just a few. There are about 200 spells floating around out there, and they can combine in an ungodly number of ways (far more than trillions of ways), or you just select the ones that make sense. </p><p></p><p>For example:</p><p></p><p>Stalker's Form</p><p>Level 5 Transmutation</p><p>Material Components: V, S, M (Bottled breath of an Invisible Stalker)</p><p>Duration: 1 minute (concentration)</p><p></p><p>You become invisible and gain a flying speed of 60 until the spell ends. Anything you are wearing or carrying is invisible as long as it is on your person. When the spell ends you fall if still aloft, unless you can stop the fall. </p><p></p><p>******</p><p></p><p>You can tie flight together with invisibility as a flying invisible monster exists (Invisible Stalker). That gives you something to base the concept of the spell around. You have a nice theme, clear mechanics, and you're balancing the spell appropriately - while it still helps wizard use appropriate power levels to bypass some of the concentration limitations that felt too burdensome.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7296620, member: 2629"] GREAT IDEA! That's what I suggested in the first post. :-) Blur + expeditious is a good example I would never have come up with because blur never saw much play in my games, but it is low enough level to combine in a practical way. Other suggestions out there? No. It would either be far, far, far, far more (if you allowed for any possible combination), or just a few. There are about 200 spells floating around out there, and they can combine in an ungodly number of ways (far more than trillions of ways), or you just select the ones that make sense. For example: Stalker's Form Level 5 Transmutation Material Components: V, S, M (Bottled breath of an Invisible Stalker) Duration: 1 minute (concentration) You become invisible and gain a flying speed of 60 until the spell ends. Anything you are wearing or carrying is invisible as long as it is on your person. When the spell ends you fall if still aloft, unless you can stop the fall. ****** You can tie flight together with invisibility as a flying invisible monster exists (Invisible Stalker). That gives you something to base the concept of the spell around. You have a nice theme, clear mechanics, and you're balancing the spell appropriately - while it still helps wizard use appropriate power levels to bypass some of the concentration limitations that felt too burdensome. [/QUOTE]
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'Combo' Spells to increase action economy, bypass cocentration
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