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General Tabletop Discussion
*Dungeons & Dragons
'Combo' Spells to increase action economy, bypass cocentration
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<blockquote data-quote="5ekyu" data-source="post: 7297494" data-attributes="member: 6919838"><p>yes, but, a caster using Glyph at 3rd can create "glyph sticks" (cost 200 gp per cast) to store any single target or aoe spell and then hand that stick to the fighter. If that fighter breaks that stick (if that is the trigger) they then are affected by the spell and if it was a concentration, concentration is completely bypassed and the spell runs its full duration. With the broad flexibility in triggers it can even be setup to enable the fighter to "effectively" in many cases use the glyph effect on someone else.</p><p></p><p>So, while yes, you can rule that the fighter does not have the ability to concentrate on the spells gifted, that does not lead immediately to the auto-failure of a spell requiring concentration on a fighter if treated as "cast by" that fighter.</p><p></p><p>if you really look at it, the ability to side-step the concentration limit for a great many such spells in the game is already there, in Glyph of warding, providing the flow of gold for components (and availability of components) lets it be used.</p><p></p><p>Since, frankly, many of the "warm-up" encounters are not (in the typical encounter day assumptions) that challenging as to make this concentration limit that noticeable, my bet is many times the added expense of "bypass concentration with glyphs" for the major encounters is easily manageable.</p><p></p><p>DISCLAIMER: No i have not searched thru Sage Al etc for any rulings that restrict more the use of glyphs as de facto 200gp "spell batteries" that can bypass concentration limits.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7297494, member: 6919838"] yes, but, a caster using Glyph at 3rd can create "glyph sticks" (cost 200 gp per cast) to store any single target or aoe spell and then hand that stick to the fighter. If that fighter breaks that stick (if that is the trigger) they then are affected by the spell and if it was a concentration, concentration is completely bypassed and the spell runs its full duration. With the broad flexibility in triggers it can even be setup to enable the fighter to "effectively" in many cases use the glyph effect on someone else. So, while yes, you can rule that the fighter does not have the ability to concentrate on the spells gifted, that does not lead immediately to the auto-failure of a spell requiring concentration on a fighter if treated as "cast by" that fighter. if you really look at it, the ability to side-step the concentration limit for a great many such spells in the game is already there, in Glyph of warding, providing the flow of gold for components (and availability of components) lets it be used. Since, frankly, many of the "warm-up" encounters are not (in the typical encounter day assumptions) that challenging as to make this concentration limit that noticeable, my bet is many times the added expense of "bypass concentration with glyphs" for the major encounters is easily manageable. DISCLAIMER: No i have not searched thru Sage Al etc for any rulings that restrict more the use of glyphs as de facto 200gp "spell batteries" that can bypass concentration limits. [/QUOTE]
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'Combo' Spells to increase action economy, bypass cocentration
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