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Combust Spell ?
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<blockquote data-quote="frankthedm" data-source="post: 4733964" data-attributes="member: 1164"><p>Change the spell to deal 5 damage per caster level. Max 50.</p><p></p><p>Catching on fire means 1d6 more dmage on top of what the spell did. And if the victim did catch fire they have to roll a save for each piece of their stuff, possibly losing magical cloaks, cloths and robes which have anemic HP and don't get more HP when enchanted unlike Enhanced weapons and armor.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong><em>Catching On Fire</em></strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em> Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t <strong>normally</strong> set a character on fire, since the heat and flame from these come and go in a flash. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em> Characters at risk of catching fire are allowed a DC 15 <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex" target="_blank">Reflex save</a> to avoid this fate. <strong>If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. </strong>In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em> A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"></span> <em><span style="font-size: 9px"> Those unlucky enough to have their clothes or equipment catch fire must make DC 15 <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex" target="_blank">Reflex saves</a> for each item. <u>Flammable items that fail take the same amount of damage as the characte</u>r</span>. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 4733964, member: 1164"] Change the spell to deal 5 damage per caster level. Max 50. Catching on fire means 1d6 more dmage on top of what the spell did. And if the victim did catch fire they have to roll a save for each piece of their stuff, possibly losing magical cloaks, cloths and robes which have anemic HP and don't get more HP when enchanted unlike Enhanced weapons and armor. [SIZE=1] [B][I]Catching On Fire[/I][/B] [I] Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t [B]normally[/B] set a character on fire, since the heat and flame from these come and go in a flash. [/I] [I] Characters at risk of catching fire are allowed a DC 15 [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex"]Reflex save[/URL] to avoid this fate. [B]If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. [/B]In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) [/I] [I] A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. [/I] [/SIZE] [I][SIZE=1] Those unlucky enough to have their clothes or equipment catch fire must make DC 15 [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex"]Reflex saves[/URL] for each item. [U]Flammable items that fail take the same amount of damage as the characte[/U]r[/SIZE]. [/I] [/QUOTE]
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