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Combust Spell ?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4751102" data-attributes="member: 35909"><p><a href="http://www.d20srd.org/srd/environment.htm#catchingOnFire" target="_blank">Environment :: d20srd.org</a></p><p></p><p>"Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) </p><p></p><p>A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. </p><p></p><p>Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character."</p><p></p><p></p><p></p><p>No where in there is a type of action mentioned, though rolling on the ground and/or jumping into water are obviously at least going t obe a move action. But to just make the save roll? Looks like a free action to me. Mind you, when I saw this I made an on the spot houserule to make catching on fire at east a minor inconvenience. Can't recall what it was right now, and...I really should have written it down....</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4751102, member: 35909"] [url=http://www.d20srd.org/srd/environment.htm#catchingOnFire]Environment :: d20srd.org[/url] "Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character." No where in there is a type of action mentioned, though rolling on the ground and/or jumping into water are obviously at least going t obe a move action. But to just make the save roll? Looks like a free action to me. Mind you, when I saw this I made an on the spot houserule to make catching on fire at east a minor inconvenience. Can't recall what it was right now, and...I really should have written it down.... [/QUOTE]
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