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Come and Get it. An explanation ?
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<blockquote data-quote="Aloïsius" data-source="post: 4433279" data-attributes="member: 1191"><p>Ok, we all like those powers... But how can the DM explain the effects of "come and get it" or similar martial powers ?</p><p></p><p>Imagine the following scene :</p><p><strong>Surprise round :</strong></p><p>Gobelins A, B, C, D and E are surprised by the PC and take heavy blows in the surprise round. D and E are dead.</p><p><strong>Round 1 : </strong></p><p>A, B and C use a move to shift out of reach and their standard action to run away, looking for reinforcement. They are now 1+6+2 =9 squares away from the fighter.</p><p>But the figher run (5+2) and then use "come and get it".</p><p>Every three gobelins suddenly bounce back 2 squares and are executed easily (run = combat advantage IIRC).</p><p></p><p></p><p></p><p>I mean, WHY would, let say, three fleeing creatures suddenly stop, reverse their course and move so that they can be eviscerated ? If I understand this power correctly, the pull can't be resisted, as the attack happen after. </p><p></p><p></p><p>This is the kind of things that irks me with 4e. Purely gamist stuff that shatters any suspension of disbelief and makes you "Whaaa ?" </p><p></p><p>So, do you think the DM should be allowed to say "give me a good explanation, or using this won't work more than tripping an ooze like you tired last time".</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 4433279, member: 1191"] Ok, we all like those powers... But how can the DM explain the effects of "come and get it" or similar martial powers ? Imagine the following scene : [B]Surprise round :[/B] Gobelins A, B, C, D and E are surprised by the PC and take heavy blows in the surprise round. D and E are dead. [B]Round 1 : [/B] A, B and C use a move to shift out of reach and their standard action to run away, looking for reinforcement. They are now 1+6+2 =9 squares away from the fighter. But the figher run (5+2) and then use "come and get it". Every three gobelins suddenly bounce back 2 squares and are executed easily (run = combat advantage IIRC). I mean, WHY would, let say, three fleeing creatures suddenly stop, reverse their course and move so that they can be eviscerated ? If I understand this power correctly, the pull can't be resisted, as the attack happen after. This is the kind of things that irks me with 4e. Purely gamist stuff that shatters any suspension of disbelief and makes you "Whaaa ?" So, do you think the DM should be allowed to say "give me a good explanation, or using this won't work more than tripping an ooze like you tired last time". [/QUOTE]
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Come and Get it. An explanation ?
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