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Come and Get It and Warrior's Urge: Please help me implement a change to both of these powers
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<blockquote data-quote="Balesir" data-source="post: 6401508" data-attributes="member: 27160"><p>I think that this is not only destined to weaken the power, it contains a misconception in concept. Think a while - what exactly does "making a physical attack" in melee involve?</p><p></p><p>It can't be whether or not your blow is physically on target; try using a stick to club a chair, sometime. You will quickly realise that it shouldn't involve a roll - it's just that easy to hit a (stationary) chair with a stick (or sword).</p><p></p><p>At the same time, realise that in an exchange between trained swordsmen, the first blow of any given sequence will rarely if ever hit - and the combatant making the blow will not really expect it to (they will be intending to follow up with a move that <em>will</em> hit).</p><p></p><p>Armed combat at close quarters is all about placing your opponent in a position where they cannot defend themselves - where they are that chair. Then you just disable them with an easy strike (ideally!). The mantra sometimes used is "control the weapon, then break the (wo)man".</p><p></p><p>Returning to "Come and Get It" and the like, it seems not unreasonable that, if you have succeeded in tricking/enticeing an opponent to move close to you that you have done so in such a way that they are not in a position to defend against your strike. After all, if they were expecting you to strike they would not have come so close! A single roll for CaGI seems to me to be not only a valid choice, but actually a more "realistic" one than multiple rolls, given that a normal melee attack is one roll, too.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6401508, member: 27160"] I think that this is not only destined to weaken the power, it contains a misconception in concept. Think a while - what exactly does "making a physical attack" in melee involve? It can't be whether or not your blow is physically on target; try using a stick to club a chair, sometime. You will quickly realise that it shouldn't involve a roll - it's just that easy to hit a (stationary) chair with a stick (or sword). At the same time, realise that in an exchange between trained swordsmen, the first blow of any given sequence will rarely if ever hit - and the combatant making the blow will not really expect it to (they will be intending to follow up with a move that [i]will[/i] hit). Armed combat at close quarters is all about placing your opponent in a position where they cannot defend themselves - where they are that chair. Then you just disable them with an easy strike (ideally!). The mantra sometimes used is "control the weapon, then break the (wo)man". Returning to "Come and Get It" and the like, it seems not unreasonable that, if you have succeeded in tricking/enticeing an opponent to move close to you that you have done so in such a way that they are not in a position to defend against your strike. After all, if they were expecting you to strike they would not have come so close! A single roll for CaGI seems to me to be not only a valid choice, but actually a more "realistic" one than multiple rolls, given that a normal melee attack is one roll, too. [/QUOTE]
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Come and Get It and Warrior's Urge: Please help me implement a change to both of these powers
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