Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Comedy in D&D, good or bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 18231" data-attributes="member: 63"><p>Well, I'll come out and say it proudly. Gary's wrong here.</p><p></p><p>If you're going for an epic, serious tone, then keep comedy to a minimum. You wouldn't want a villain named Poofypants, or at least not an archvillain, but having a henchman or a side character who can be the butt of the party's jokes is actually kinda useful. Indeed, if the players in your group are the kind who want a fun game moreso than an epic game, comedy relief is a must. Being all somber and serious all the time ain't fun, and can lead to dissension in the ranks.</p><p></p><p>For instance, in my game back home, I had myself and one friend who were Role-Players with capital RP, and then three casual gamers who did it because it was fun and because we got to hang out. I originally tried to be serious and epic, but they weren't really the type to get too deeply or emotionally into character (high school guys, ego problems, go fig'). One of the villains of my first story arc was named Limoges. To my horror, when they heard his name, they started referring to him as "Lemon Cheese." The villain I had wanted to intimidate my party, to be the bane of their existence, was now just kinda cheesy.</p><p></p><p>To my chagrin, this happened several more times with other NPCs, making my game a bit more like fantasy-comedy than fantasy-drama. I had to spend most of my time idiot-proofing my villains' names so they couldn't be mocked so readily.</p><p></p><p>Then, finally, I shrugged, and decided, hey, they're having fun regardless of whether I make it wholly serious. In fact, when I try to be too serious, they get a little uncomfortable. I should just go with the flow and have a game that is fun for their sake.</p><p></p><p>Thus, when I was planning my next game, I decided to give the villain some henchmen to be whipping boys. The main villain was a patron of the arts, so his trusted servants were all bards. A group of bards, in fact. A group of bards that sing <em>a capella</em> and go by the name of "Aural Pleasure." It worked pretty well, in my opinion. Because they were able to get their whackiness out of the way with the henchmen, the climax of the game managed to be quite dramatic. </p><p></p><p>So, in my opinion, a healthy dose of humor is important in keeping the game fun. Even in tragedies like Macbeth, Shakespeare would usually start with a comic beginning to lure the audience in, and then craft the tale so that those who just came for entertainment can be satiated early. Once their desires for comedy are fulfilled, they'll often sit back and be more willing to accept the rest of the story, even if it's not quite as humorous.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 18231, member: 63"] Well, I'll come out and say it proudly. Gary's wrong here. If you're going for an epic, serious tone, then keep comedy to a minimum. You wouldn't want a villain named Poofypants, or at least not an archvillain, but having a henchman or a side character who can be the butt of the party's jokes is actually kinda useful. Indeed, if the players in your group are the kind who want a fun game moreso than an epic game, comedy relief is a must. Being all somber and serious all the time ain't fun, and can lead to dissension in the ranks. For instance, in my game back home, I had myself and one friend who were Role-Players with capital RP, and then three casual gamers who did it because it was fun and because we got to hang out. I originally tried to be serious and epic, but they weren't really the type to get too deeply or emotionally into character (high school guys, ego problems, go fig'). One of the villains of my first story arc was named Limoges. To my horror, when they heard his name, they started referring to him as "Lemon Cheese." The villain I had wanted to intimidate my party, to be the bane of their existence, was now just kinda cheesy. To my chagrin, this happened several more times with other NPCs, making my game a bit more like fantasy-comedy than fantasy-drama. I had to spend most of my time idiot-proofing my villains' names so they couldn't be mocked so readily. Then, finally, I shrugged, and decided, hey, they're having fun regardless of whether I make it wholly serious. In fact, when I try to be too serious, they get a little uncomfortable. I should just go with the flow and have a game that is fun for their sake. Thus, when I was planning my next game, I decided to give the villain some henchmen to be whipping boys. The main villain was a patron of the arts, so his trusted servants were all bards. A group of bards, in fact. A group of bards that sing [i]a capella[/i] and go by the name of "Aural Pleasure." It worked pretty well, in my opinion. Because they were able to get their whackiness out of the way with the henchmen, the climax of the game managed to be quite dramatic. So, in my opinion, a healthy dose of humor is important in keeping the game fun. Even in tragedies like Macbeth, Shakespeare would usually start with a comic beginning to lure the audience in, and then craft the tale so that those who just came for entertainment can be satiated early. Once their desires for comedy are fulfilled, they'll often sit back and be more willing to accept the rest of the story, even if it's not quite as humorous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Comedy in D&D, good or bad?
Top