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Comedy in D&D, good or bad?
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<blockquote data-quote="el-remmen" data-source="post: 18318" data-attributes="member: 11"><p>I beleive comedy should be incidental. </p><p></p><p>In other words, the things that end up being funny are not funny on purpose - but more because they would be funny in real life too. Like a clumsy person, or someone who takes himself way too seriously and is really an idiot.</p><p></p><p>We have some comedy in my game - but that is because we have one PC with an 8 Wisdom. . . </p><p></p><p>I do try to have an occasional light-hearted moment to give the PCs a moment to breathe in an otherwise dark and over-whelming campaign. Generally, I use the wizard's familiar and the ranger's dog to accomplish this - as they have a "Tom & Jerry" type relationship <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, totally avoid silly names. I did this a lot when I first created Aquerra (about 13 years ago) and to this day I come across notes for people and places where I have to change stuff to fit my current vision of it.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 18318, member: 11"] I beleive comedy should be incidental. In other words, the things that end up being funny are not funny on purpose - but more because they would be funny in real life too. Like a clumsy person, or someone who takes himself way too seriously and is really an idiot. We have some comedy in my game - but that is because we have one PC with an 8 Wisdom. . . I do try to have an occasional light-hearted moment to give the PCs a moment to breathe in an otherwise dark and over-whelming campaign. Generally, I use the wizard's familiar and the ranger's dog to accomplish this - as they have a "Tom & Jerry" type relationship ;) However, totally avoid silly names. I did this a lot when I first created Aquerra (about 13 years ago) and to this day I come across notes for people and places where I have to change stuff to fit my current vision of it. [/QUOTE]
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