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General Tabletop Discussion
*Dungeons & Dragons
Comedy of Errors and a bit of a rant
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<blockquote data-quote="Greenfield" data-source="post: 6241511" data-attributes="member: 6669384"><p>One problem with the round-robin DMing is that it actually limits the power of the DM. Asking someone to change characters, or the flat banning of a particular character isn't generally the purview of just one DM. It takes a consensus that's socially awkward to even try for.</p><p></p><p>The reason I know this DM doesn't like that character is that we've had a few conversations on the phone where he wanted to discuss plans to get rid of him. I've pointed out the "bad form" part of such plans, and he's reluctantly agreed, but as the old saying goes, "A man convinced against his will is of the same opinion still."</p><p></p><p>In theory, the Dragon would have gone after any of the "not a person" PCs who gave him an excuse. In practice, the DM pretty much knew who would rise to the bait. And his problem isn't just with the character, but with the borderline munchkinism that spawned him. And that is a trait of the player, which will manifest in his next character just as it has in this one. As you can see from the list of classes, he likes to sample, taking just enough of each class to gain specific abilities. His goal, always, is to make his character completely immune to various attacks and/or effects, constantly adding to the list, while simultaneously striving to trick out his offense so nothing is ever proof against his attacks. We, as a group, are constantly on the lookout for his creative rules interpretations. In short, he's a power gamer in a group of role players. (The gloating doesn't help).</p><p></p><p>It became obvious, in play, that he was gunning for that PC. That's probably why he backed off and decided not to pull the trigger. Too many witnesses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I kind of sent the DM an analysis of the scene, including the discrepancies between the way he played the Dragon and what the rules say. (He had the touch AC wrong, the caster level wrong, and misplayed more than a few of his abilities.) In practice, the Dragon should have shredded all of us, hands down. </p><p></p><p>We should have been grateful to survive the encounter. We might have deserved RP points for that, but by no interpretation of the rules did we defeat the creature, nor the encounter.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6241511, member: 6669384"] One problem with the round-robin DMing is that it actually limits the power of the DM. Asking someone to change characters, or the flat banning of a particular character isn't generally the purview of just one DM. It takes a consensus that's socially awkward to even try for. The reason I know this DM doesn't like that character is that we've had a few conversations on the phone where he wanted to discuss plans to get rid of him. I've pointed out the "bad form" part of such plans, and he's reluctantly agreed, but as the old saying goes, "A man convinced against his will is of the same opinion still." In theory, the Dragon would have gone after any of the "not a person" PCs who gave him an excuse. In practice, the DM pretty much knew who would rise to the bait. And his problem isn't just with the character, but with the borderline munchkinism that spawned him. And that is a trait of the player, which will manifest in his next character just as it has in this one. As you can see from the list of classes, he likes to sample, taking just enough of each class to gain specific abilities. His goal, always, is to make his character completely immune to various attacks and/or effects, constantly adding to the list, while simultaneously striving to trick out his offense so nothing is ever proof against his attacks. We, as a group, are constantly on the lookout for his creative rules interpretations. In short, he's a power gamer in a group of role players. (The gloating doesn't help). It became obvious, in play, that he was gunning for that PC. That's probably why he backed off and decided not to pull the trigger. Too many witnesses. :) I kind of sent the DM an analysis of the scene, including the discrepancies between the way he played the Dragon and what the rules say. (He had the touch AC wrong, the caster level wrong, and misplayed more than a few of his abilities.) In practice, the Dragon should have shredded all of us, hands down. We should have been grateful to survive the encounter. We might have deserved RP points for that, but by no interpretation of the rules did we defeat the creature, nor the encounter. [/QUOTE]
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