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General Tabletop Discussion
*Dungeons & Dragons
Comedy of Errors and a bit of a rant
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<blockquote data-quote="Greenfield" data-source="post: 6241948" data-attributes="member: 6669384"><p>As a DM, my problem with either one is party balance.</p><p></p><p>If one PC is head and shoulders better than the others, then I have to either allow them to walk through every conflict without ever being in real danger, running roughshod over my monsters, or...</p><p></p><p>I have to be prepared to overpower the rest of the party, regularly, in order to challenge the power gamer's character, or...</p><p></p><p>I have to constantly come up with reasons why the monsters get selectively stupid and clumsey when facing the bulk of the party, or...</p><p></p><p>I have to find ways to justify why, session after session, the mega-cannon is always aimed at that PC.</p><p></p><p>It also forces me, as a DM, to keep the spotlight on that character, all the time.</p><p></p><p>If everyone is power gaming to the same degree, these aren't issues, but not everyone wants "help" being a power gamer. If I devote all my skills and feats to increase my character's power, it means that I have that much less I can apply to RP skills and abilities.</p><p></p><p>I've player Superhero games many times. Those games tend to attract power gamers by their very nature. I got tired of seeing Captain Fantastic who can shake the planet with his little finger, but couldn't hold a job delivering Pizza. He spent all his points/quirke/levels/whatever on being the "super" part of superhuman, leaving nothing for the "human" part.</p><p></p><p>Perfectly refined adventure/combat machines bore me. Yeah, I know, others will disagree. Some will say that they can RP a character through any situation, even if their character doesn't have the skills to actually manage it. That is a topic for another rant.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6241948, member: 6669384"] As a DM, my problem with either one is party balance. If one PC is head and shoulders better than the others, then I have to either allow them to walk through every conflict without ever being in real danger, running roughshod over my monsters, or... I have to be prepared to overpower the rest of the party, regularly, in order to challenge the power gamer's character, or... I have to constantly come up with reasons why the monsters get selectively stupid and clumsey when facing the bulk of the party, or... I have to find ways to justify why, session after session, the mega-cannon is always aimed at that PC. It also forces me, as a DM, to keep the spotlight on that character, all the time. If everyone is power gaming to the same degree, these aren't issues, but not everyone wants "help" being a power gamer. If I devote all my skills and feats to increase my character's power, it means that I have that much less I can apply to RP skills and abilities. I've player Superhero games many times. Those games tend to attract power gamers by their very nature. I got tired of seeing Captain Fantastic who can shake the planet with his little finger, but couldn't hold a job delivering Pizza. He spent all his points/quirke/levels/whatever on being the "super" part of superhuman, leaving nothing for the "human" part. Perfectly refined adventure/combat machines bore me. Yeah, I know, others will disagree. Some will say that they can RP a character through any situation, even if their character doesn't have the skills to actually manage it. That is a topic for another rant. [/QUOTE]
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