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Comedy relief in games?
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<blockquote data-quote="STARP_JVP" data-source="post: 2419515" data-attributes="member: 31580"><p>My campaigns are famous in my group for their whimsical tone. This isn't actually my fault - while I do include a large degree of comic relief, my players are more than happy to contribute as well. It is rare we have a totally 'serious' game, though it's happened from time to time. Often I let them do things not strictly within the rules because, well, it's so damn funny. Some of our more classic moments:</p><p> </p><ul> <li data-xf-list-type="ul">When the son of his archrival annoyed him, one PC, a wizard, cast <em>arcane mark </em>on the kid's back. What did it say? <em>Kick Me.</em></li> <li data-xf-list-type="ul">I was playing a Barbarian Dwarf (always fun). My friend was a cultured, sophisticated elf wizard. We went into a tavern. The DM, as the waiter, said "What can I get you?" My friend replied "I would like your finest elven wine, aged to perfection. Made from the grapes of the Eastern Wood, stored in the magical cellars of the Winery Guild and aged for no less than three centuries." The waiter then turned to me and said "For you sir?" I replied, deadpan, with a grunt "give me a keg and a boar."</li> <li data-xf-list-type="ul">Another player of mine once played a dwarf. This dwarf was a serious drinker. At one point, he ordered merely "a keg, a hose and a place to lie down." Another time, he paid his bar tab and financed his barman's election campaign.</li> <li data-xf-list-type="ul">The 'goat sword'. A PC was in a magic shop and saw a sword. As a throwaway line, I had the shopkeeper say "you don't want that. Not unless you want to get turned into a goat." The PC, intrigued, bought it and used it for practical jokes. If you draw the sword in combat, you must make a Fort save and failure means you are <em>polymorphed</em> into a goat.</li> <li data-xf-list-type="ul">A PC found a chest at sea, and she was determined to get the thing open. It was darkwood, locked with six different locks, three <em>arcane locks</em>, magically reinforced and totally impervious to just about everything. What was it? A jack-in-the-box.</li> <li data-xf-list-type="ul">I have a recurring NPC who shows up in every campaign, a dimensional traveller called The Traveller. He travels in a green box the size of a phone booth, and usually has a companion or two. His only real purpose is for comic relief, and to have an annoying interloper present, 'observing' during serious events. Like the character I based him on (if you can't guess <em>that</em> you need help), he's rather eccentric and takes little seriously.</li> <li data-xf-list-type="ul">One of the best NPCs I ever created was a cowardly wine merchant called Vinnie, who was actually a purveyor of just about everything, although usually of sub-standard quality. He was sort of a cross between Cut-Me-Own-Throat Dibbler and Quark from DS9. he had some hilarious antics, usually when one particularly PC, whom he was terrified to death of, came calling. The PC never touched him, but constantly ruined his get-rich-quick schemes and petty criminal enterprises.</li> <li data-xf-list-type="ul">The PCs were in a wild magic zone. Every spell had a 20% chance of going awry. When a battle broke out with an evil cleric and his cronies, the wizard used a <em>dispel magic </em>spell to try to remove the <em>hold person</em> spell on the dwarf fighter. But it went gaga due to the wild magic, and he dispelled himself, losing his magical abilities for 24 hours. With no arcane weaponry, he was forced to rely on more mundane methods to dispatch his foes. What did he do? Well, he was standing at the top of the stairs and the cleric was at the bottom, so he picked up the rigid, whimpering dwarf and hurled him down the stairs, where he hit the cleric, knocked him over, made his spell fizzle and basically won the day. It was, basically, dwarf bowling.</li> <li data-xf-list-type="ul">In order to prove they weren't dependent on him, the three other PCs went adventuring without the party's wizard. (You know where this is going, don't you?). They did alright until they found an abandoned magical research lab, haunted by the ghost of an insane wizard who was left behind to die by the others when the lab was abandoned. The ghost possessed one of the PCs, the bard, who then proceeded to attack the others. Fortunately, he was subdued, and they returned to the surface. But the ghost followed them, and possessed the poor bard again. This time, he ran, but he was brought down - by a handy piece of two-by-four another PC found in the street. Having sustained two blows to the head, the bard was understandably cross. Then he was possessed a third time. Finally, the wizard came along and freed him permanently from the ghost, proving that the others really were dependent on him after all.</li> <li data-xf-list-type="ul">I had an NPC who was an illusion, generated by a rod. Unlike most illusions, he was intelligent and sentient - he was aware he was an illusion and didn't like it much. He was, however, totally intangible and unable to touch anything, not even with the aid of <em>ghost touch</em> items. He therefore existed purely as comic relief, wisecracking and using his abilities to enter the womens' bathhouse and so on.</li> <li data-xf-list-type="ul">NPC (referring to the enemy of the moment): These guys aren't paid to think. They're paid to hit people. Former mercenary PC: Ah, that takes me back.</li> <li data-xf-list-type="ul">They needed to infiltrate a prison camp, run by quasi-Nazis. They dressed up as the enemy, and they had a 'prisoner' - the aforementioned bard. In order to make it 'look convincing', the wizard wanted to give the bard facial injuries. The bard accepted this, thinking it would mean some kind of illusion spell. Instead, the wizard punched him in the face.</li> <li data-xf-list-type="ul">Later, the bard was imprisoned and shackled to the wall, being interrogated and about to be tortured by two of the quasi-Nazi religious fanatics. The wizard used his familiar to see what was going on, and I allowed him to <em>summon </em>a fiendish wolf into the torture chamber. The plan was it would attack the guards and allow the bard to escape. Instead, of course, it attacked the bard.</li> <li data-xf-list-type="ul">When fighting a pack of wolves, all the PCs except the wizard finished theirs off in one round. Unwilling to waste a spell on a wolf, the wizard just whacked it with his staff. Nine or ten times. He either kept missing or not doing much damage, so after he'd been whacking the thing for about a minute it was still up and fighting. All the other PCs could do is watch with smug expressions as the 'great wizard' basically hit a wolf with a stick. At one point, after another failed attack, the wizard shouted "you will submit to my will, dammit!"</li> <li data-xf-list-type="ul">In a Shadowrun game, we were being mercilessly hunted by Renraku Red Samurai. The GM's plan was for us to have to hide out in the Barrens for a while. Instead, we lured them to my apartment, which was laced with about 50 kg of C-12 plastic explosive, then legged it round the corner in a van and detonated it. Bringing a new meaning to the word 'overkill', to take out two red samurai, we blew up an entire apartment building, damaged the three surrounding buildings and took out the power grid for miles around. The best part was the look on the DM's face. It was priceless.</li> </ul><p>I have many, many more examples.</p></blockquote><p></p>
[QUOTE="STARP_JVP, post: 2419515, member: 31580"] My campaigns are famous in my group for their whimsical tone. This isn't actually my fault - while I do include a large degree of comic relief, my players are more than happy to contribute as well. It is rare we have a totally 'serious' game, though it's happened from time to time. Often I let them do things not strictly within the rules because, well, it's so damn funny. Some of our more classic moments: [list] [*]When the son of his archrival annoyed him, one PC, a wizard, cast [i]arcane mark [/i]on the kid's back. What did it say? [i]Kick Me.[/i] [*]I was playing a Barbarian Dwarf (always fun). My friend was a cultured, sophisticated elf wizard. We went into a tavern. The DM, as the waiter, said "What can I get you?" My friend replied "I would like your finest elven wine, aged to perfection. Made from the grapes of the Eastern Wood, stored in the magical cellars of the Winery Guild and aged for no less than three centuries." The waiter then turned to me and said "For you sir?" I replied, deadpan, with a grunt "give me a keg and a boar." [*]Another player of mine once played a dwarf. This dwarf was a serious drinker. At one point, he ordered merely "a keg, a hose and a place to lie down." Another time, he paid his bar tab and financed his barman's election campaign. [*]The 'goat sword'. A PC was in a magic shop and saw a sword. As a throwaway line, I had the shopkeeper say "you don't want that. Not unless you want to get turned into a goat." The PC, intrigued, bought it and used it for practical jokes. If you draw the sword in combat, you must make a Fort save and failure means you are [i]polymorphed[/i] into a goat. [*]A PC found a chest at sea, and she was determined to get the thing open. It was darkwood, locked with six different locks, three [i]arcane locks[/i], magically reinforced and totally impervious to just about everything. What was it? A jack-in-the-box. [*]I have a recurring NPC who shows up in every campaign, a dimensional traveller called The Traveller. He travels in a green box the size of a phone booth, and usually has a companion or two. His only real purpose is for comic relief, and to have an annoying interloper present, 'observing' during serious events. Like the character I based him on (if you can't guess [i]that[/i] you need help), he's rather eccentric and takes little seriously. [*]One of the best NPCs I ever created was a cowardly wine merchant called Vinnie, who was actually a purveyor of just about everything, although usually of sub-standard quality. He was sort of a cross between Cut-Me-Own-Throat Dibbler and Quark from DS9. he had some hilarious antics, usually when one particularly PC, whom he was terrified to death of, came calling. The PC never touched him, but constantly ruined his get-rich-quick schemes and petty criminal enterprises. [*]The PCs were in a wild magic zone. Every spell had a 20% chance of going awry. When a battle broke out with an evil cleric and his cronies, the wizard used a [i]dispel magic [/i]spell to try to remove the [i]hold person[/i] spell on the dwarf fighter. But it went gaga due to the wild magic, and he dispelled himself, losing his magical abilities for 24 hours. With no arcane weaponry, he was forced to rely on more mundane methods to dispatch his foes. What did he do? Well, he was standing at the top of the stairs and the cleric was at the bottom, so he picked up the rigid, whimpering dwarf and hurled him down the stairs, where he hit the cleric, knocked him over, made his spell fizzle and basically won the day. It was, basically, dwarf bowling. [*]In order to prove they weren't dependent on him, the three other PCs went adventuring without the party's wizard. (You know where this is going, don't you?). They did alright until they found an abandoned magical research lab, haunted by the ghost of an insane wizard who was left behind to die by the others when the lab was abandoned. The ghost possessed one of the PCs, the bard, who then proceeded to attack the others. Fortunately, he was subdued, and they returned to the surface. But the ghost followed them, and possessed the poor bard again. This time, he ran, but he was brought down - by a handy piece of two-by-four another PC found in the street. Having sustained two blows to the head, the bard was understandably cross. Then he was possessed a third time. Finally, the wizard came along and freed him permanently from the ghost, proving that the others really were dependent on him after all. [*]I had an NPC who was an illusion, generated by a rod. Unlike most illusions, he was intelligent and sentient - he was aware he was an illusion and didn't like it much. He was, however, totally intangible and unable to touch anything, not even with the aid of [i]ghost touch[/i] items. He therefore existed purely as comic relief, wisecracking and using his abilities to enter the womens' bathhouse and so on. [*]NPC (referring to the enemy of the moment): These guys aren't paid to think. They're paid to hit people. Former mercenary PC: Ah, that takes me back. [*]They needed to infiltrate a prison camp, run by quasi-Nazis. They dressed up as the enemy, and they had a 'prisoner' - the aforementioned bard. In order to make it 'look convincing', the wizard wanted to give the bard facial injuries. The bard accepted this, thinking it would mean some kind of illusion spell. Instead, the wizard punched him in the face. [*]Later, the bard was imprisoned and shackled to the wall, being interrogated and about to be tortured by two of the quasi-Nazi religious fanatics. The wizard used his familiar to see what was going on, and I allowed him to [i]summon [/i]a fiendish wolf into the torture chamber. The plan was it would attack the guards and allow the bard to escape. Instead, of course, it attacked the bard. [*]When fighting a pack of wolves, all the PCs except the wizard finished theirs off in one round. Unwilling to waste a spell on a wolf, the wizard just whacked it with his staff. Nine or ten times. He either kept missing or not doing much damage, so after he'd been whacking the thing for about a minute it was still up and fighting. All the other PCs could do is watch with smug expressions as the 'great wizard' basically hit a wolf with a stick. At one point, after another failed attack, the wizard shouted "you will submit to my will, dammit!" [*]In a Shadowrun game, we were being mercilessly hunted by Renraku Red Samurai. The GM's plan was for us to have to hide out in the Barrens for a while. Instead, we lured them to my apartment, which was laced with about 50 kg of C-12 plastic explosive, then legged it round the corner in a van and detonated it. Bringing a new meaning to the word 'overkill', to take out two red samurai, we blew up an entire apartment building, damaged the three surrounding buildings and took out the power grid for miles around. The best part was the look on the DM's face. It was priceless. [/list]I have many, many more examples. [/QUOTE]
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