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General Tabletop Discussion
*TTRPGs General
Comeliness and Charisma
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<blockquote data-quote="Roman" data-source="post: 1603500" data-attributes="member: 1845"><p>Yes, yes, and monkeys, squirrels and birds all are attracted by shiny things just like people - that does not prove that beauty is universal accross the boundaries of species. Dogs have been domesticated and have evolved to respond to human social cues - their very survival depended on this. Try to see whether crocodiles respond to firm calm 'assertive' voices...</p><p></p><p></p><p></p><p>Diplomacy, for example, affects negotiation and persuasion. Since humans are the only species intelligent enough that we know of to engage in true negotiation, it is a bit presumptuous to say that an alien mindset would find the same things/style persuasive and have same norms for negotiation - I highly doubt it. </p><p></p><p></p><p></p><p>But an 'alien' (as in non-human) mindset might find completely different things insulting! </p><p></p><p></p><p></p><p>The game has existed without comeliness/appearance, so of course it is unnecessary in that sense, however, I do think that it would be reasonable. In fact, I would like to see many other new stats too, since some of the current amalgamations eminently do not make sense. Comeliness/Appearance (comeliness appears to be the more traditional name, but I actually prefer the word appearance) is just one I picked to talk about, because of the problem of it not being universal - hence my pointing out that this is not so much of an obstacle considering the fact that charisma is not universal either.</p></blockquote><p></p>
[QUOTE="Roman, post: 1603500, member: 1845"] Yes, yes, and monkeys, squirrels and birds all are attracted by shiny things just like people - that does not prove that beauty is universal accross the boundaries of species. Dogs have been domesticated and have evolved to respond to human social cues - their very survival depended on this. Try to see whether crocodiles respond to firm calm 'assertive' voices... Diplomacy, for example, affects negotiation and persuasion. Since humans are the only species intelligent enough that we know of to engage in true negotiation, it is a bit presumptuous to say that an alien mindset would find the same things/style persuasive and have same norms for negotiation - I highly doubt it. But an 'alien' (as in non-human) mindset might find completely different things insulting! The game has existed without comeliness/appearance, so of course it is unnecessary in that sense, however, I do think that it would be reasonable. In fact, I would like to see many other new stats too, since some of the current amalgamations eminently do not make sense. Comeliness/Appearance (comeliness appears to be the more traditional name, but I actually prefer the word appearance) is just one I picked to talk about, because of the problem of it not being universal - hence my pointing out that this is not so much of an obstacle considering the fact that charisma is not universal either. [/QUOTE]
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