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*TTRPGs General
Comeliness and Charisma
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<blockquote data-quote="StAlda" data-source="post: 1610609" data-attributes="member: 16745"><p>I have committed the sin of all sins. I open my mouth (figuratively of course), without actually going and reading the (in this case) Skill. Now that I have…..</p><p></p><p>The first paragraph of Intimidate is BS, crap, doo doo, diaper litter, horse hockey (I could go on….) and shouldn’t even be there. What it describes is either Leadership or Diplomacy which ARE Charisma based and should be. In my campaign that first paragraph is GONE!</p><p></p><p>In my campaign Intimidate will now be:</p><p></p><p>INTIMIDATE (COM)</p><p>Check: You can weaken an opponent’s resolve in combat with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). </p><p>If you win, the target becomes shaken for the number of rounds equal to the amount you beat their modified level check. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. If you fail the check by 5 or more, the target becomes infuriated (will probably attack immediately) if initially neutral, and neutral if previously friendly.</p><p>You can intimidate only an opponent that you threaten in melee combat and that can see you.</p><p></p><p>Action: Intimidating an opponent in combat is a standard action.</p><p>Try Again: Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.</p><p>Special: You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a -4 penalty on your Intimidate check for every size category that you are smaller than your target.</p><p>A character immune to fear can’t be intimidated, nor can nonintelligent creatures.</p><p>If you have the Persuasive feat, you get a +2 bonus on Intimidate checks.</p><p>Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.</p><p></p><p>I’m still on the fence about Comeliness as the ability score, to me the lower the comeliness the more intimidating. But what can you do?</p></blockquote><p></p>
[QUOTE="StAlda, post: 1610609, member: 16745"] I have committed the sin of all sins. I open my mouth (figuratively of course), without actually going and reading the (in this case) Skill. Now that I have….. The first paragraph of Intimidate is BS, crap, doo doo, diaper litter, horse hockey (I could go on….) and shouldn’t even be there. What it describes is either Leadership or Diplomacy which ARE Charisma based and should be. In my campaign that first paragraph is GONE! In my campaign Intimidate will now be: INTIMIDATE (COM) Check: You can weaken an opponent’s resolve in combat with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you win, the target becomes shaken for the number of rounds equal to the amount you beat their modified level check. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. If you fail the check by 5 or more, the target becomes infuriated (will probably attack immediately) if initially neutral, and neutral if previously friendly. You can intimidate only an opponent that you threaten in melee combat and that can see you. Action: Intimidating an opponent in combat is a standard action. Try Again: Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile. Special: You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a -4 penalty on your Intimidate check for every size category that you are smaller than your target. A character immune to fear can’t be intimidated, nor can nonintelligent creatures. If you have the Persuasive feat, you get a +2 bonus on Intimidate checks. Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks. I’m still on the fence about Comeliness as the ability score, to me the lower the comeliness the more intimidating. But what can you do? [/QUOTE]
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