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Comeliness and Representation in Recent DnD Art
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<blockquote data-quote="LesserThan" data-source="post: 9310250" data-attributes="member: 7045327"><p>This is what I mean. We did not try to relate to them. They are game pawns like the iron on a Monopoly board. They are not us nor extensions of us.</p><p></p><p>When one plays MegaMan, are they trying to relate to an android cyborg, or just getting cool weapons to use to solve puzzles.</p><p></p><p>The pawn of the game means nothing, it is about how you personally play it.</p><p></p><p>If the character in a TRPG is ever untelatable to you, yhen it is not the fault of design, but how you choose to play it.</p><p></p><p>As I entered this based on Conan and "sanitized settings", the setting can be changed to allow you to play any way with the proper group. It needs not for the setting to be changed for everyone in order for you to change it. That was the problem always had with the comilness score. It requires a setting conform to an objective mechanics standard for a subjective value. Settings have no way to do this compared to every other ability score than can be objectively measured.</p><p></p><p>Charisma objectivity is subject to scrutiny though, but can be abstracted for its minimal game functions, as roleplaying should do the heavy lifting.</p><p></p><p>In the interests of the beauty standard, art and mechanics of the game, some will always be persecuted based on subjective assumptions in any setting, and can be altered from published works.</p><p></p><p>It is just a number in the game value, not the worth of the player. Ergo, "Debbie does not die because Blackleaf did", since one is not the other. Character is not the player, just a soulless playing piece in a game that the player must add life to.</p></blockquote><p></p>
[QUOTE="LesserThan, post: 9310250, member: 7045327"] This is what I mean. We did not try to relate to them. They are game pawns like the iron on a Monopoly board. They are not us nor extensions of us. When one plays MegaMan, are they trying to relate to an android cyborg, or just getting cool weapons to use to solve puzzles. The pawn of the game means nothing, it is about how you personally play it. If the character in a TRPG is ever untelatable to you, yhen it is not the fault of design, but how you choose to play it. As I entered this based on Conan and "sanitized settings", the setting can be changed to allow you to play any way with the proper group. It needs not for the setting to be changed for everyone in order for you to change it. That was the problem always had with the comilness score. It requires a setting conform to an objective mechanics standard for a subjective value. Settings have no way to do this compared to every other ability score than can be objectively measured. Charisma objectivity is subject to scrutiny though, but can be abstracted for its minimal game functions, as roleplaying should do the heavy lifting. In the interests of the beauty standard, art and mechanics of the game, some will always be persecuted based on subjective assumptions in any setting, and can be altered from published works. It is just a number in the game value, not the worth of the player. Ergo, "Debbie does not die because Blackleaf did", since one is not the other. Character is not the player, just a soulless playing piece in a game that the player must add life to. [/QUOTE]
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