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Comeliness and Representation in Recent DnD Art
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<blockquote data-quote="I'm A Banana" data-source="post: 9310304" data-attributes="member: 2067"><p>When it comes to publishing an official setting, there's a bit of a paradox in this choice.</p><p></p><p>Because by allowing one thing, you cause people who don't like that thing to avoid it.</p><p></p><p>You could have chainmail bikinis in your art, and those who don't like it would then avoid your product. But if it's not important to your product, then why are you choosing to do something off-putting? If your goal is to appeal to a broad base of potential players, why would you choose to put that art in your product, knowing it would cut off a potential fanbase? What are you gaining with that tradeoff?</p><p></p><p>It's not sanitization to recognize that a broad appeal is going to require you to avoid things that are likely to give people a bad experience.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9310304, member: 2067"] When it comes to publishing an official setting, there's a bit of a paradox in this choice. Because by allowing one thing, you cause people who don't like that thing to avoid it. You could have chainmail bikinis in your art, and those who don't like it would then avoid your product. But if it's not important to your product, then why are you choosing to do something off-putting? If your goal is to appeal to a broad base of potential players, why would you choose to put that art in your product, knowing it would cut off a potential fanbase? What are you gaining with that tradeoff? It's not sanitization to recognize that a broad appeal is going to require you to avoid things that are likely to give people a bad experience. [/QUOTE]
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Community
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Comeliness and Representation in Recent DnD Art
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