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Comeliness and Representation in Recent DnD Art
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<blockquote data-quote="Lanefan" data-source="post: 9315094" data-attributes="member: 29398"><p>Not to me it isn't. To me, that's what Warforged are: PC-playable robots; an interesting conceit and something that makes Eberron stand apart as a setting, but that's it.</p><p></p><p>There'd be no telling the difference between a soul-less being and a more typical one while the soul-less ones are alive; the difference comes after they die in that if there's no soul (or spirit, same thing) to recall to the body in order to revive it, it can't be revived; nor can it be spoken with via <em>Speak With Dead</em> or similar. In a no-death campaign, who cares; but in a higher-lethality game this is a very big concern.</p><p></p><p>I had to give this a lot of thought because in my game an otherwise-living PC did lose his soul; which meant he was playing on hardcore mode (can't be revived, ever) for several years both in and out of game, until in-character actions and adventuring were able to stuff another soul into him. And that had further ramifiactions... (as DM I got a lot of play out of all that, and didn't really have to do anything as it was all player-driven).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9315094, member: 29398"] Not to me it isn't. To me, that's what Warforged are: PC-playable robots; an interesting conceit and something that makes Eberron stand apart as a setting, but that's it. There'd be no telling the difference between a soul-less being and a more typical one while the soul-less ones are alive; the difference comes after they die in that if there's no soul (or spirit, same thing) to recall to the body in order to revive it, it can't be revived; nor can it be spoken with via [I]Speak With Dead[/I] or similar. In a no-death campaign, who cares; but in a higher-lethality game this is a very big concern. I had to give this a lot of thought because in my game an otherwise-living PC did lose his soul; which meant he was playing on hardcore mode (can't be revived, ever) for several years both in and out of game, until in-character actions and adventuring were able to stuff another soul into him. And that had further ramifiactions... (as DM I got a lot of play out of all that, and didn't really have to do anything as it was all player-driven). [/QUOTE]
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