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Comeliness and Representation in Recent DnD Art
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<blockquote data-quote="Charlaquin" data-source="post: 9315761" data-attributes="member: 6779196"><p><em>Generally</em> fair, aquiline features. And again, it can be a fun design challenge to break the trend and still make a character recognizably elf-y (or dwarf-y, or whatever). Nobody is going to mistake that fat elf for a human or a dwarf, despite her having a body type not typically seen on elves. I that particular piece, the ears are doing a lot of the work to indicate that the character is an elf, but it works. Alternatively, you could design an elf character with rounded ears, and lean more on facial and body proportions and/or exotic coloration to indicate elfyness. There’s a shared visual language around elves, and you can lean heavier on some parts of that visual language in order to buy yourself more leeway to go lighter on others and still express that the character is an elf.</p><p></p><p>Another example you can look to is the dwarves designs in the Peter Jackson Hobbit movies. Between the 13 of them, there is a variety of builds, facial structures, and styles and colors of hair and facial hair (including clean-shaven in one case), but you can still tell they’re all dwarves. One of the very few things I’ll praise those otherwise awful films for.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9315761, member: 6779196"] [I]Generally[/I] fair, aquiline features. And again, it can be a fun design challenge to break the trend and still make a character recognizably elf-y (or dwarf-y, or whatever). Nobody is going to mistake that fat elf for a human or a dwarf, despite her having a body type not typically seen on elves. I that particular piece, the ears are doing a lot of the work to indicate that the character is an elf, but it works. Alternatively, you could design an elf character with rounded ears, and lean more on facial and body proportions and/or exotic coloration to indicate elfyness. There’s a shared visual language around elves, and you can lean heavier on some parts of that visual language in order to buy yourself more leeway to go lighter on others and still express that the character is an elf. Another example you can look to is the dwarves designs in the Peter Jackson Hobbit movies. Between the 13 of them, there is a variety of builds, facial structures, and styles and colors of hair and facial hair (including clean-shaven in one case), but you can still tell they’re all dwarves. One of the very few things I’ll praise those otherwise awful films for. [/QUOTE]
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